Glas, René, Sybille Lammes, Michiel de Lange, Joost Raessens & Imar de Vries (eds.). Playful Citizenship: Power, Creativity, Knowledge. Amsterdam: Amsterdam University Press, forthcoming. 

Glas, René. Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft. Media Matters Series. Amsterdam: Amsterdam University Press, 2012 [link to publisher's siteopen access link]

Journal articles, book chapters and other publications:

van Vught, Jasper & René Glas. "Considering play: From method to analysis". Transactions of the Digital Games Research Association Journal, Vol. 4, Issue 1. forthcoming.

Glas, René & Sybille Lammes. “The Science of Cheating: Playing with the Rules in Citizen Science Games” (with Sybille Lammes). In: Glas, René, Michiel de Lange, Sybille Lammes, Joost Raessens & Imar de Vries (eds.). Playful Citizenship: Power, Creativity, KnowledgeAmsterdam: Amsterdam University Press, forthcoming. 

Glas, René, Jesse de Vos & Jasper van Vught. "Let's play game exhibitions". Video Game Art Reader. Vol. 1 Issue 1. 2017. [link to publisher's site]

van Vught, Jasper & René Glas. "Considering play: From method to analysis". In: Proceedings of DiGRA 2017 Conference. Melbourne: Swinburne University of Technology/RMIT University/University of Melbourne, 3-6 July 2017. [link]

Glas, René, Jesse de Vos, Jasper van Vught and Hugo Zijlstra. "Playing the archive: Let’s Play videos, game preservation and the exhibition of play". In: Ariese-Vandemeulebroucke, Csilla, Krijn Boom, Angus Mol & Aris Politopoulos (eds.). The interactive past: Archeology, heritage, and video games. Leiden: VALUE/Sidestone Press. 2017. pp. 135-152 [link

Overmars, Tom, Wieger Bakker, Mirjam Bsstings, Wim Dictus, Anouck Gielisse, René Glas, Liesbeth van de Grint, Johan Jeuring, Marc van Mil, Gerard van der Ree, Benedikte Sam, Stephanie de Smale & Yvonne van Zeeland (as project team members). The value of simulations and games for tertiary educationUtrecht: Utrecht University, 2017. [link]

Glas, René. "Van spelenderwijs naar wijs over spel(l)en". In: Verbrugge, Ad & Jelle van Baardewijk (eds.). Onderwijs in Tijden van Digitalisering. Amsterdam: Boom Uitgevers, 2017. pp. 245-263 [link to publisher's site

Glas, René. "Paratextual play: Unlocking the nature of making-of material of games". In: Proceedings of DiGRA and FDG First Joined International Conference. Dundee: Abertay University, 1-6 August, 2016. [link]

Glas, René. “Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games”. In: Mortensen, Torill & Linderoth, Jonas. & Brown, Ashley ML (eds.) The Dark Side of Play: Controversial Issues in Playful Environments. London: Routledge, 2015.pp. 33-49. [link to publisher's site]

Glas, René “Vicarious Play: Engaging the viewer in Let’s Play videos”. Empedocles – European Journal for the Philosophy of Communication. Vol. 5, Issue 1-2: Special Issue on Short Film Experience (2015). pp. 81-86. [link]

Glas, René “Breaking Reality: Exploring Pervasive Cheating in Foursquare". In: Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul & Joost Raessens (eds.). Playful Identities: The Ludification of Digital Media Cultures. Amsterdam: Amsterdam University Press, 2015. pp. 131-148.

Glas, René. “Machinima: Moving on the Edge of Rules and Fiction” In: Thissen, Judith, Kitty Zijlmans, Rob Zwijnenberg (eds.). Contemporary Culture: New Directions in Arts and Humanites Research. Amsterdam: Amsterdam University Press, 2013. pp. 128-136.[link]

Glas, René "Breaking Reality Exploring Pervasive Cheating in Foursquare". Transactions of the Digital Games Research Association Journal, Vol. 1, Issue 1 (2013). [link]

Mortensen, Torill, Kristine Jørgensen, Luca Rossi & René Glas. "Framing the Game: Four Game-related Approaches to Goffman's Frames." (co-authored with Torill Mortensen, Kristine Jørgensen, and Luca Rossi). In: Crawford, Garry, Gosling, Victoria K., & Light, Ben. (eds.). Online Gaming in Context: the Social and Cultural Significance of Online Games. London: Routledge, 2011. [link to publisher's site]

Goggin, Joyce & René Glas. “It Just Keeps Getting Bigger: Bond and the Political Economy of Huge”. In:  Lindner, Christoph (ed.), Revisioning 007: James Bond and Casino RoyaleLondon: Wallflower Press, 2010. pp. 67-78. [link to publisher's site]

Glas, René. Games of Stake: Control, Agency and Ownership in World of Warcraft. PhD Dissertation. Faculty of Humanities. University of Amsterdam, 2010. [pdf]

Glas, René “Playing Another Game; Twinking in World of Warcraft”, in: Baba, Akira (ed.), DiGRA 2007: Situated Play Proceedings. Tokyo: DiGRA Japan, 2007. pp. 249-356 (conference 24-28 September, Tokyo). [pdf]

Glas, René. “Power Asymmetry and Fragmentation in a MMORPG: The Case of the Gates of Ahn’Qiraj”, in: Santorineos, Manthos (ed.), Gaming Realities: a challenge for digital culture – Medi@terra International Arts + Technology Festival ProceedingsAthens: Fournos, 2006. pp. 32-39 (conference 6-8 October, Athens).

Strauven, Wanda, Sven Gerrets & René Glas. “Timeline of Imaginary Media” (with Wanda Strauven and Sven Gerrets). In: Kluitenberg, Erik (ed.). Book of Imaginary Media: Excavating the Dream of the Ultimate Communication Medium. Amsterdam: deBalie/NAi Publishers, 2006. [link to publisher]

Glas, René. “Van Pong to Playstation: Een geschiedenis van computergames”. Tijdschrift voor Mediageschiedenis (TMG). No. 2 - Winter issue (2004). pp. 9-30. [link]