<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7676428038153507602</id><updated>2012-01-02T12:45:56.894+01:00</updated><title type='text'>Through the Looking Glas</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1502065834288485816</id><published>2012-01-02T10:47:00.000+01:00</published><updated>2012-01-02T12:45:56.907+01:00</updated><title type='text'>My favorite films of 2011</title><content type='html'>&lt;br /&gt;&lt;div class="MsoNoSpacing"&gt;&lt;a href="http://2.bp.blogspot.com/-df-QHRf4Jcc/TwF88lDa-wI/AAAAAAAAAKY/5M1BEmpPB4Q/s1600/films+2011.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-df-QHRf4Jcc/TwF88lDa-wI/AAAAAAAAAKY/5M1BEmpPB4Q/s400/films+2011.jpg" width="208" /&gt;&lt;/a&gt;It’sbeen a busy year, which means I’ve probably missed a good deal of wonderfulfilms (I have yet to see The Artist, Le Gamin au Vélo, Melancholia and ASeperation, to name a few), but I’ve seen plenty enough to make my yearly top 10list. Actually, it turned into somewhat of a top 20 countdown. Here goes:&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Firstthe runners-up:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;20. &lt;b&gt;The Adventures of Tintin&lt;/b&gt; (StevenSpielberg, USA/New Zealand)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;While 3Das a film format is slowly being destroyed by rubbish horror and sci-fi films,Tintin shows how stunning 3D can be in the right hands. While the tone(especially the humor) was a bit off for my taste here and there, I found Tintingreat entertainment.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;19&lt;b&gt;. X-Men: First Class&lt;/b&gt; (Matthew Vaugh,USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Myfavorite of this year’s big superhero flicks. Makes me loath &lt;i&gt;X-Men: The Last Stand&lt;/i&gt; even more. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;18. &lt;b&gt;The People vs. George Lucas&lt;/b&gt; (AlexandreO. Philippe, USA/UK)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;It mightbe a geeky topic, the discussion whether Lucas still owns Star Wars and can dowith it what he wants (including refusing to release the original version tothe public) or if it belongs to the fans now is relevant for all interested inparticipatory culture and the like. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;17. &lt;b&gt;Attack the Block&lt;/b&gt; (Joe Cornish,UK/France)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;SouthLondon teenage street gang meet alien invasion: “This is too much madness toexplain in one text!”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;16. &lt;b&gt;Super 8&lt;/b&gt; (J.J. Abrams, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;If onlythe final 30 minutes or so weren't somewhat of a letdown, this film would havebeen in my top 10. It's one big love letter to Spielbergian 80s cinema. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;15. &lt;b&gt;The Tree of Life&lt;/b&gt; (Terence Malick, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;I love Malick’swork, but for me, this beautiful piece of cinema crossed the line betweenphilosophical and pretentious a bit too often, with its rather corny (oh,sorry, spiritual) finale not doing it any good either.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;14. &lt;b&gt;True Grit &lt;/b&gt;(Ethan Coen &amp;amp; Joel Coen,USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Morewesterns please!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;13.&lt;b&gt; The Arbor &lt;/b&gt;(Clio Barnard, UK)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Thisdocumentary does not just offer a portrayal of the tragic life of Britishplaywright Andrea Dunbar, it does so in a fascinatingly experimental form,blurring the lines between documentary and fiction, and between film andtheater.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;12. &lt;b&gt;Rango&lt;/b&gt; (Gore Verbinsk, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Muchweirder than expected from a big studio animated feature, and with beautifulanimation from ILM. Excellent surprise. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;11. &lt;b&gt;A Stoker &lt;/b&gt;(Aleksey Balabanov, Russia)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;I’mfascinated with Balabanov's brand of pitch-black comedy and with &lt;i&gt;A Stoker&lt;/i&gt; (&lt;i&gt;Kochegar&lt;/i&gt;) he's once more on a roll. Balabanov fills even thegrimmest situations of human misery with dry, wry humor.&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Whichbrings us to my top 10 favorite films of 2011:&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;10. &lt;b&gt;MISSION IMPOSSIBLE – GHOST PROTOCOL&lt;/b&gt; (BradBird, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Whereas &lt;i&gt;Tinker Tailor Soldier Spy&lt;/i&gt; is theantithesis of a spy action film, Brad Bird shames even the best Bond’s with histake on &lt;i&gt;Mission Impossible&lt;/i&gt;. This isnot Tom Cruise’s, but his film. It reminds us what action films can becomeunder the right direction: an often awe-inspiring, beautifully choreographedrollercoaster ride. See it on IMAX.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;9. &lt;b&gt;RUNDSKOP&lt;/b&gt;(Michael R. Roskam, Belgium)&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Yearafter year, it are the Flemish who must remind the Dutch how to make goodfilms. This year's prime example is this bleak journey into the world of thehormone maffia, with a great Matthias Schoenaerts as a tormented (and, due tosteroids, huge) cattle farmer Jacky.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;8. &lt;b&gt;RISE OF THE PLANET OF THE APES&lt;/b&gt; (RupertWyatt, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;WhileI'm not in the Oscar for Andy camp (such an award should be given to or atleast shared with the animators), Andy Sirkis' Ceasar is a terrific (andterrifying) creation. Ceasar's rise to freedom and power is done so well thatit made me forgive the bland performances of James Franco and Frida Pinto(though John Lithgow is great, but he is always great). The smart and cheekyways in which the film is tied to the original &lt;i&gt;Planet of the Apes&lt;/i&gt; make it a strong addition to the series. Also,we can now just forget Tim Burton's awful remake. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;7. &lt;b&gt;BALADA TRISTE DE TROMPETA&lt;/b&gt; (Álex de laIglesia, Spain/France)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;De laIglesia has delivered a biting commentary on Spain's Franco years, and haschosen sad clowns do to so. Violent, disfigured, armed sad clowns. Did Imention the violent, disfigured, armed sad clowns? A wonderfully grotesque andunexpectedly epic black comedy/drama which has future cult classic written allover it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;6. &lt;b&gt;INSIDE JOB&lt;/b&gt; (Charles Ferguson, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US" style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial;"&gt;Director Ferguson said it best when we accepted a deserved BestDocumentary Oscar: "Forgive me, I must start by pointing out that threeyears after our horrific financial crisis caused by financial fraud, not asingle financial executive has gone to jail, and that's wrong"&lt;/span&gt;.&lt;span lang="EN-US"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;5. &lt;b&gt;THE GUARD&lt;/b&gt; (John Michael McDonagh,Ireland)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;"letme slip into something a bit more uncomfortable" - Brendan Gleeson'ssergeant Gerry Boyle is one of this year’s best - and endlessly&amp;nbsp; quotable - comedic creations. As a film, it'sthis year's &lt;i&gt;In &lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;span lang="EN-US"&gt;Bruges&lt;/span&gt;&lt;/i&gt;&lt;span lang="EN-US"&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;4. &lt;b&gt;TINKER TAILOR SOLDIER SPY&lt;/b&gt; (TomasAlfredson, France/UK/Germany)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Not manyfilms made such an impression on me in terms of its impeccably detailed lookand feel. Its stylized (but for some understandably annoying) refusal to beintelligible, with much of its narrative more implied than explained, actually makesme want to see it again soon. I also loved to see Gary Oldman doing theopposite of chewing scenery. &amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;3. &lt;b&gt;TYRANNOSAUR&lt;/b&gt; (Paddy Considine, UK)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;Considine'sdirectorial debut is a harsh social drama of the Ken Loach variety. PeterMullan might have gotten most of the attention, playing such a convincing self-destructivewreck of a person, Olivia Colman as the Christian charity shop owner grudginglyhelping him out, made quit the impression too. Why this film didn't reach Dutchcinemas is beyond me. (EDIT: apparantly, it &lt;i&gt;is &lt;/i&gt;coming out in the Netherlands - this week even. A bit late, but hey, better late than never).&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;2. &lt;b&gt;13 ASSASINS&lt;/b&gt; (Takashi Miike, Japan/UK)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;MiikeTakashi makes a lot of truly crazy and experimental films and I try to catch asmany of them as possible, but to be honest, his films are usually more missthan hit. And then he suddenly gives us &lt;i&gt;13Assasins&lt;/i&gt;. It's an epic sumarai film which, aside from a few Miiketrademarks like the occasional gore and crazy stuff (hello, explosive cowstampede!), feels like a film in the classic tradition of the samurai film bythe likes of Kurosawa. A modern &lt;i&gt;SevenSamurai&lt;/i&gt; then, only bloodier.&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;1. &lt;b&gt;DRIVE&lt;/b&gt; (Nicolas Winding Refn, USA)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNoSpacing"&gt;&lt;span lang="EN-US"&gt;I'vebeen a fan of Nicolas Winding Refn's work for years (his Valhalle Rising madeit to my top 10 &lt;a href="http://rglas.blogspot.com/2011/01/my-favorite-films-of-2010.html"&gt;last year&lt;/a&gt;) but &lt;i&gt;Drive&lt;/i&gt; is his most solid, lush and plain cool film yet. In fact, this film lover’sfilm feels like an instant classic. I came across a &lt;a href="http://filmfreakcentral.net/screenreviews/drive.htm"&gt;review &lt;/a&gt;comparing it, among other things, tosamurai films, calling it a lovely companion piece to &lt;i&gt;13 Assasins&lt;/i&gt;. A good excuse to see both again.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1502065834288485816?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1502065834288485816/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1502065834288485816' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1502065834288485816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1502065834288485816'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2012/01/itsbeen-busy-year-which-means-ive.html' title='My favorite films of 2011'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-df-QHRf4Jcc/TwF88lDa-wI/AAAAAAAAAKY/5M1BEmpPB4Q/s72-c/films+2011.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-5131166255052224236</id><published>2011-11-21T11:50:00.001+01:00</published><updated>2011-11-21T11:57:14.929+01:00</updated><title type='text'>DiGRA 2011 paper online</title><content type='html'>&lt;a href="http://www.digra.org/digra_conference/DiGRA_Conference.PNG/" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="80" src="http://www.digra.org/digra_conference/DiGRA_Conference.PNG/" width="320" /&gt;&lt;/a&gt;The paper I &lt;a href="http://rglas.blogspot.com/2011/09/paper-presentation-on-pervasive.html" target="_blank"&gt;presented&amp;nbsp;&lt;/a&gt;at the &lt;a href="http://gamesconference.hku.nl/" target="_blank"&gt;Think Design Play: DiGRA 2011 Conference&lt;/a&gt; is now online in the &lt;a href="http://www.digra.org:8080/Plone/dl/order_by_author?publication=Think%20Design%20Play:%20The%20fifth%20international%20conference%20of%20the%20Digital%20Research%20Association" target="_blank"&gt;DiGRA Digital Library&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The abstract and other info can be found &lt;a href="http://www.digra.org:8080/Plone/dl/display_html?chid=http://www.digra.org:8080/Plone/dl/db/11307.57380.pdf" target="_blank"&gt;here&lt;/a&gt;, while the full text is located &lt;a href="http://www.digra.org:8080/Plone/dl/db/11307.57380.pdf" target="_blank"&gt;HERE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Make sure to also check out the papers written by my colleagues at Utrecht University (overview &lt;a href="http://gaputrecht.blogspot.com/2011/11/think-design-play-digra-2011-conference.html" target="_blank"&gt;here&lt;/a&gt;)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-5131166255052224236?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/5131166255052224236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=5131166255052224236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5131166255052224236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5131166255052224236'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/11/digra-2011-paper-online.html' title='DiGRA 2011 paper online'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-2345005775279844803</id><published>2011-09-26T13:48:00.002+02:00</published><updated>2011-09-26T13:48:54.958+02:00</updated><title type='text'>Book chapter out!</title><content type='html'>After a long wait, &lt;b&gt;Online Gaming in Context&lt;/b&gt;, a fine collection of texts about online gaming published by Routledge, is finally &lt;a href="http://www.routledge.com/books/details/9780415556194/" target="_blank"&gt;out&lt;/a&gt;. Together with Torill Mortensen, Kristine Jørgensen and Luca Rossi I co-authored a chapter in there called “&lt;i&gt;Framing the Game: Four Game-related Approaches to Goffman's Frames&lt;/i&gt;” (a title which I guess speaks for itself).&lt;br /&gt;&lt;br /&gt;I haven’t held the book, which was edited by Gary Crawford, Victoria K. Gosling and Ben Light, in my hands yet, but it looks to be a highly interesting work which I would recommend to all interested in (the study of) online gaming. Here’s the book description – a full table of contents can be found on the &lt;a href="http://www.routledge.com/books/details/9780415556194/" target="_blank"&gt;Routledge site&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://2.bp.blogspot.com/-aQHo0zZFksk/ToBmC2Ey1WI/AAAAAAAAAJQ/fcutlvf0ZzE/s1600/OGC.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-aQHo0zZFksk/ToBmC2Ey1WI/AAAAAAAAAJQ/fcutlvf0ZzE/s320/OGC.jpg" width="202" /&gt;&lt;/a&gt;There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet.&amp;nbsp;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote&gt;This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.&amp;nbsp;&lt;/blockquote&gt;&lt;br /&gt;While the release of a paperback edition will apparently take some more months, the hardback can be bought through the usual channels like &lt;a href="http://www.amazon.co.uk/Online-Gaming-Context-Significance-Routledge/dp/0415556198/ref=sr_1_2?ie=UTF8&amp;amp;qid=1317036413&amp;amp;sr=8-2" target="_blank"&gt;amazon&lt;/a&gt;.   &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-2345005775279844803?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/2345005775279844803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=2345005775279844803' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2345005775279844803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2345005775279844803'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/09/book-chapter-out.html' title='Book chapter out!'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-aQHo0zZFksk/ToBmC2Ey1WI/AAAAAAAAAJQ/fcutlvf0ZzE/s72-c/OGC.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-9011641307147224045</id><published>2011-09-01T12:16:00.006+02:00</published><updated>2011-09-01T12:29:06.249+02:00</updated><title type='text'>Paper presentation on pervasive cheating.</title><content type='html'>&lt;a href="http://mashable.com/2010/12/03/cheat-at-foursquare-comic/" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="http://3.bp.blogspot.com/-zo1R0Zgcid0/Tl9doB7ptTI/AAAAAAAAAI0/4kYOAvGI7oE/s320/mashable_comics_cheat-foursquare-comic-6403.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5647335400040674610" /&gt;&lt;/a&gt;I'll be presenting a paper called "&lt;i&gt;Breaking Reality: Exploring Pervasive Cheating in Foursquare&lt;/i&gt;" at &lt;a href="http://gamesconference.hku.nl/" target="_blank"&gt;Think Design Play&lt;/a&gt;, the upcoming Digital Games Research Association (&lt;a href="http://www.digra.org:8080/Plone/" target="_blank"&gt;DiGRA&lt;/a&gt;) conference. The Think Design Play program can be found &lt;a href="http://gamesconference.hku.nl/program/" target="_blank"&gt;here&lt;/a&gt;. For those interested, here's the abstract:&lt;div&gt;&lt;blockquote&gt;&lt;br /&gt;This paper explores the notion of cheating in location-based mobile applications. Using the popular smartphone app Foursquare as main case study, I address the question if and how devious practices impact the boundaries between play and reality as a negotiated space of interaction. After establishing Foursquare as a prime example of the gamification phenomenon and pervasive gaming, both of which require us to rethink notions of game and play, I will argue that cheating in location-based mobile applications challenges not just the boundaries of play, but also of playful identity.&lt;/blockquote&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-9011641307147224045?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/9011641307147224045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=9011641307147224045' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/9011641307147224045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/9011641307147224045'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/09/paper-presentation-on-pervasive.html' title='Paper presentation on pervasive cheating.'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-zo1R0Zgcid0/Tl9doB7ptTI/AAAAAAAAAI0/4kYOAvGI7oE/s72-c/mashable_comics_cheat-foursquare-comic-6403.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-3671027764195922879</id><published>2011-06-10T11:56:00.005+02:00</published><updated>2011-06-10T12:07:49.228+02:00</updated><title type='text'>WANTED: participants for Best Scene in Town @ PICNIC 2011</title><content type='html'>&lt;a href="http://bestsceneintown.com/wp-content/uploads/2010/08/beeldmerk_bsit.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 300px; height: 300px;" src="http://bestsceneintown.com/wp-content/uploads/2010/08/beeldmerk_bsit.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); font-family: sans-serif; font-size: 12px; line-height: 19px; "&gt;We (the New Media &amp;amp; Digital Culture MA) are looking for enthusiastic Utrecht University students who are willing to represent the university in this year´s &lt;strong&gt;Best Scene in Town &lt;/strong&gt;mobile design challenge&lt;strong&gt; @ PICNIC 2011&lt;/strong&gt;!&lt;/span&gt;&lt;span class="Apple-style-span" style="color: rgb(102, 102, 102); font-family: sans-serif; font-size: 12px; line-height: 19px; "&gt;&lt;p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; "&gt;From &lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="outline-width: initial; outline-color: initial;"&gt;&lt;a href="http://bestsceneintown.com/"&gt;bestsceneintown.com&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;:  &lt;/p&gt;&lt;p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; "&gt;&lt;strong&gt;"Best Scene in Town’ is a mobile design challenge that explores how we can interact with the city through our mobile phones. In ‘Best Scene in Town’ student teams enter a series of hands-on creative sessions to design, develop and ultimately pilot their mobile concepts for a live audience with the &lt;/strong&gt;&lt;strong&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="outline-width: initial; outline-color: initial;"&gt;&lt;a href="http://7scenes.com/"&gt;7scenes&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;strong&gt; platform."&lt;/strong&gt;&lt;/p&gt;&lt;p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; "&gt;Mixed student teams from China, U.S.A and The Netherlands explore the rules of how we can interact with locations and people using mobile phones. You do not have to have any technical knowledge to participate. Out-of-the-box thinking and collaboration skills is all that is required!&lt;/p&gt;&lt;p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; "&gt;Please read the &lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="outline-width: initial; outline-color: initial;"&gt;&lt;a href="http://bestsceneintown.com/challenges/bsit-picnic-11/"&gt;challenge page&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; for more info on the how, what, and where of Best Scene in Town @ PICNIC 2011. &lt;/p&gt;&lt;p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; "&gt;If you would like to participate, please let me know at &lt;strong&gt;&lt;em&gt;r.glas&lt;/em&gt;&lt;/strong&gt; &lt;strong&gt;&lt;em&gt;@&lt;/em&gt;&lt;/strong&gt; &lt;strong&gt;&lt;em&gt;uu.nl &lt;/em&gt;&lt;/strong&gt;before june 17.&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-3671027764195922879?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/3671027764195922879/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=3671027764195922879' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3671027764195922879'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3671027764195922879'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/06/we-new-media-digital-culture-ma-are.html' title='WANTED: participants for Best Scene in Town @ PICNIC 2011'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8412804920329990496</id><published>2011-04-08T11:02:00.003+02:00</published><updated>2011-04-08T11:20:24.023+02:00</updated><title type='text'>Debite - boxing ring debate</title><content type='html'>&lt;a href="http://setup.nl/sites/default/files/imagecache/w520h300/top_images/17/debite.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 520px; height: 300px;" src="http://setup.nl/sites/default/files/imagecache/w520h300/top_images/17/debite.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll be fighting in a boxing ring on April 27th. Well, not really fighting, debating. Digital media platform SETUP is hosting a new edition of their &lt;a href="http://setup.nl/content/debite"&gt;Debite&lt;/a&gt; boxing ring debate evenings on games and game culture (a partnerprogram of the yearly industry event &lt;a href="http://www.festivalofgames.nl/site/"&gt;Festival of Games&lt;/a&gt; which takes place April 28 &amp;amp; 29). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll be debating with (or against) Dylan Nagel, co-founder of &lt;a href="http://www.paladinstudios.com/cms/"&gt;Paladin Studios&lt;/a&gt;, on ethical issues in and around social network site games. Other debaters will are &lt;a href="http://gaputrecht.blogspot.com/p/people.html"&gt;collegue &lt;/a&gt;&lt;a href="http://www.gamespace.nl/"&gt;David Nieborg&lt;/a&gt;, Festival of Games' Seth van der Meer and &lt;a href="http://www.control-online.nl/"&gt;Control &lt;/a&gt;publisher Matthijs Dierckx. Keep an eye on &lt;a href="http://www.facebook.com/event.php?eid=175073809209198"&gt;Debite's Facebook page&lt;/a&gt; to hear what their debate topics will be. You can also register for the event &lt;a href="http://www.facebook.com/event.php?eid=175073809209198"&gt;there&lt;/a&gt;. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8412804920329990496?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8412804920329990496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8412804920329990496' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8412804920329990496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8412804920329990496'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/04/debite-boxing-ring-debate.html' title='Debite - boxing ring debate'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1453389682892307946</id><published>2011-03-09T13:04:00.005+01:00</published><updated>2011-03-11T07:12:41.667+01:00</updated><title type='text'>Mobile Learning research project announced</title><content type='html'>&lt;p class="MsoNormal"&gt;The &lt;b&gt;GATE Knowledge Transfer Project: Mobile Learning&lt;/b&gt; has just been officially &lt;a href="http://www.uu.nl/faculty/humanities/NL/Actueel/nieuws/Pages/20110308-game-onderzoek.aspx" target="_blank"&gt;announced&lt;/a&gt;! In this research project, in which I participate, we aim to improve and evaluate the learning results of mobile applications and games by addressing particular ways of storytelling, spatiality and online collaboration amongst players through social media. The project involves Utrecht University/&lt;a href="http://gamesandplay.org/" target="_blank"&gt;GAP&lt;/a&gt; as well as &lt;a href="http://7scenes.com/" target="_blank"&gt;7scenes&lt;/a&gt;, developer of a mobile storytelling platform for smartphones. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;From the GAP website &lt;a href="http://gaputrecht.blogspot.com/p/research.html" target="_blank"&gt;research project description&lt;/a&gt;:&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;blockquote&gt;To use mobile applications and games for learning purposes an appropriate use of design principles for story-telling, spatial indication and social networks is indispensable. To improve learning results, stories have to be aptly integrated in game-play, maps have to be properly incorporated in the game and must be open for development by players, and social networks have to facilitate a sharing of learning results and processes.&lt;/blockquote&gt; &lt;p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;More info on the research project van be found &lt;a href="http://gaputrecht.blogspot.com/p/research.html" target="_blank"&gt;here&lt;/a&gt;. For the &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Utrecht&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;University&lt;/st1:placetype&gt;&lt;/st1:place&gt; press release (in Dutch) go &lt;a href="http://www.uu.nl/faculty/humanities/EN/Current/news/Pages/20110308-game-onderzoek.aspx" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p class="MsoNormal"&gt;Below is a video demonstration of the 7scenes platform.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;iframe title="YouTube video player" width="350" height="213" src="http://www.youtube.com/embed/F9HyQ3erKxc" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1453389682892307946?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1453389682892307946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1453389682892307946' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1453389682892307946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1453389682892307946'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/03/mobile-learning-research-project.html' title='Mobile Learning research project announced'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/F9HyQ3erKxc/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1677810080133367916</id><published>2011-03-09T12:30:00.007+01:00</published><updated>2011-03-09T13:03:48.235+01:00</updated><title type='text'>Gamesandplay.org launched</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/-avq9_8qESfE/TXdq90ifx6I/AAAAAAAAAFM/mHiF1m4SlN8/s1600/logo_website.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 127px;" src="http://4.bp.blogspot.com/-avq9_8qESfE/TXdq90ifx6I/AAAAAAAAAFM/mHiF1m4SlN8/s320/logo_website.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5582047873456916386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The website of the &lt;b&gt;Center for the Study of Digital Play and Games&lt;/b&gt; (Faculty of Humanities, Utrecht University), of which I am a staff researcher, is now live and can be found at &lt;a href="http://gamesandplay.org/"&gt;gamesandplay.org&lt;/a&gt;. Have a look around!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1677810080133367916?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1677810080133367916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1677810080133367916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1677810080133367916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1677810080133367916'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/03/gamesandplayorg-launched.html' title='Gamesandplay.org launched'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-avq9_8qESfE/TXdq90ifx6I/AAAAAAAAAFM/mHiF1m4SlN8/s72-c/logo_website.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-798447914027050005</id><published>2011-02-24T15:51:00.003+01:00</published><updated>2011-02-24T16:05:10.933+01:00</updated><title type='text'>Playing (with) Infographics</title><content type='html'>I will present at the upcoming Infographics conference (March 4, 2011, see &lt;a href="http://www.infographics.eu/index.php?p="&gt;HERE&lt;/a&gt; for more info). I will be talking about infographics in games, with a focus on different ways information about the state of a game (for example, a charactar's health) can be communicated to players through infographics &lt;span style="font-style:italic;"&gt;within &lt;/span&gt;the game's fictional world. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's a nice video promotion of the conference: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe title="YouTube video player" width="350" height="213" src="http://www.youtube.com/embed/pU1XaQpSnig" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-798447914027050005?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/798447914027050005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=798447914027050005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/798447914027050005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/798447914027050005'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/02/playing-with-infographics.html' title='Playing (with) Infographics'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/pU1XaQpSnig/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1956232239052094407</id><published>2011-01-13T14:25:00.005+01:00</published><updated>2011-01-13T15:18:41.264+01:00</updated><title type='text'>My favorite films of 2010</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CpLRZdY3CsU/TS8Iz-mrKjI/AAAAAAAAAEE/LRwmX-UyjSg/s1600/top10.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 165px; height: 400px;" src="http://4.bp.blogspot.com/_CpLRZdY3CsU/TS8Iz-mrKjI/AAAAAAAAAEE/LRwmX-UyjSg/s400/top10.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5561673753897413170" /&gt;&lt;/a&gt;I've &lt;a href="http://rglas.blogspot.com/2008/12/my-favorite-films-of-2008.html"&gt;done &lt;/a&gt;&lt;a href="http://rglas.blogspot.com/2009/12/my-favorite-films-of-2009.html"&gt;this &lt;/a&gt;&lt;a href="http://rglas.blogspot.com/2009/12/attempt-to-list-my-favorite-50-films-of.html"&gt;before&lt;/a&gt;, so here's my list of favorite films of 2010. I could not force myself to make an actual top 10, so below you will find them listed alphabetically.&lt;br /&gt;A few films nevertheless stuck out this year, primarily &lt;span style="font-style:italic;"&gt;A Single Man&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Un Prophète&lt;/span&gt;. I put Herzog’s mesmerizingly awkward &lt;span style="font-style:italic;"&gt;My Son, My Son, What Have Ye Done&lt;/span&gt; in there as well, a far better film than his ho-hum &lt;span style="font-style:italic;"&gt;Bad Lieutenant&lt;/span&gt; “re-imagining”. Other films that did not receive theatrical releases but really should have are Refn’s raw Viking-film &lt;span style="font-style:italic;"&gt;Valhalla Rising&lt;/span&gt; and Matsumoto’s wonderfully insane &lt;span style="font-style:italic;"&gt;Shinboru&lt;/span&gt;. From the runners-up, &lt;span style="font-style:italic;"&gt;The American&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;How to Train Your Dragon &lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Winnebago Man&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Winter's Bone&lt;/span&gt; came closest to the top ten.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;My Favorite Films of 2010 (alphabetically):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Inception &lt;/span&gt;(Christopher Nolan, USA/UK, 2010)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Kick-Ass&lt;/span&gt; (Matthew Vaughn, USA/UK, 2010)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;My Son, My Son, What Have Ye Don&lt;/span&gt;e (Werner Herzog, USA/Germany, 2009)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Un Prophète&lt;/span&gt; (Jacques Audiard, France/Italy, 2009)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Shinboru &lt;/span&gt;(&lt;span style="font-weight:bold;"&gt;Symbol&lt;/span&gt;, Hitoshi Matsumoto, Japan, 2009)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;A Single Man&lt;/span&gt; (Tom Ford, USA, 2009)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Social Network&lt;/span&gt; (David Fincher, USA, 2010)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Toy Story 3&lt;/span&gt; (Lee Unkrich, USA, 2010)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Valhalla Rising&lt;/span&gt; (Nicolas Winding Refn, Denmark/UK, 2009)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Where the Wild Things Are&lt;/span&gt; (Spike Jonze, USA/Germany, 2009)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Runners-up:&lt;/span&gt;&lt;br /&gt;The American, Catfish, Enter the Void, The Fantastic Mr. Fox, Four Lions, Greenberg, How To Train Your Dragon, De Leugen, Scott Pilgrim vs. The World, A Serious Man, Winnebago Man, Winter’s Bone.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Guilty Pleasures:&lt;/span&gt;&lt;br /&gt;Jack-Ass 3D, New Kids Turbo, Piranha 3D, Universal Soldier: Resurrection.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Film I wish I’d seen but still haven’t:&lt;/span&gt;&lt;br /&gt;R U There, Exit Through the Gift Shop, Hadewijch,  L’Illusioniste, Summer Wars, Trash Humpers,  Uncle Boonmee Who Can Recall His Past Lives.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Disclaimer&lt;/span&gt;: this list primarily consists of films released theatrically in the Netherlands or premiered on a Dutch film festival in 2010.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1956232239052094407?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1956232239052094407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1956232239052094407' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1956232239052094407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1956232239052094407'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2011/01/my-favorite-films-of-2010.html' title='My favorite films of 2010'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_CpLRZdY3CsU/TS8Iz-mrKjI/AAAAAAAAAEE/LRwmX-UyjSg/s72-c/top10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1926049667377613241</id><published>2010-11-21T14:34:00.003+01:00</published><updated>2010-11-21T14:42:16.919+01:00</updated><title type='text'>Lecture Broodje Kennis</title><content type='html'>This Tuesday, I will presenting some of the findings and arguments of my PhD dissertation, called &lt;a href="http://rglas.blogspot.com/2010/11/phd-dissertation-online.html"&gt;&lt;span style="font-weight:bold;"&gt;Games of Stake: Control, Agency and Ownership in World of Warcraft&lt;/span&gt;&lt;/a&gt;, at &lt;a href="http://www.spui25.nl/spui25/object.cfm/131015EA-0CD2-4E33-8E93C080D9BCD165"&gt;Broodje Kennis&lt;/a&gt;, an ongoing series of "lunch lectures" organised by the University of Amsterdam's cultural center &lt;a href="http://www.spui25.nl/spui25/programma.cfm"&gt;Spui 25&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For more information about the lecture, including time, location, etc, go &lt;a href="http://www.spui25.nl/spui25/programma.cfm/EB8E3768-C87B-4FE5-8411B2600CB50F17"&gt;here &lt;/a&gt;(all in Dutch).  &lt;a href="http://www.spui25.nl/spui25/programma.cfm/EB8E3768-C87B-4FE5-8411B2600CB50F17"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/a&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 392px; height: 100px;" src="http://www.spui25.nl/cache/6294D006-1321-B0BE-6898B6A5F6A6C32B.FOTO_IN.jpg?40253.591921296" border="0" alt="" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1926049667377613241?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1926049667377613241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1926049667377613241' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1926049667377613241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1926049667377613241'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2010/11/lecture-broodje-kennis.html' title='Lecture Broodje Kennis'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-377317693187978887</id><published>2010-11-21T14:21:00.003+01:00</published><updated>2010-11-21T14:33:14.057+01:00</updated><title type='text'>PhD Dissertation online</title><content type='html'>It has been for a while, but I completely forgot to mention it on my blog: my PhD dissertation is &lt;a href="http://dare.uva.nl/record/357610"&gt;available &lt;/a&gt;for download at the University of Amsterdam's Digital Academic Repository. Called &lt;span style="font-weight:bold;"&gt;Games of Stake: Control, Agency and Ownership in World of Warcraft&lt;/span&gt;, the research deals with the ongoing negotiations between players, and between players and the game's developer Blizzard, which shape and, I argue, define the socio-cultural phenomenen of World of Warcraft.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dare.uva.nl/record/357610"&gt;THIS &lt;/a&gt;is the link. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CpLRZdY3CsU/TOke4TaPdtI/AAAAAAAAADs/AMrpqgB9lrE/s1600/Glas_2010_Games_of_Stake_Cover.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 267px; height: 400px;" src="http://4.bp.blogspot.com/_CpLRZdY3CsU/TOke4TaPdtI/AAAAAAAAADs/AMrpqgB9lrE/s400/Glas_2010_Games_of_Stake_Cover.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5541994769087952594" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-377317693187978887?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/377317693187978887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=377317693187978887' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/377317693187978887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/377317693187978887'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2010/11/phd-dissertation-online.html' title='PhD Dissertation online'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_CpLRZdY3CsU/TOke4TaPdtI/AAAAAAAAADs/AMrpqgB9lrE/s72-c/Glas_2010_Games_of_Stake_Cover.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-2621089267287081550</id><published>2010-04-15T13:22:00.003+02:00</published><updated>2010-04-15T13:47:32.066+02:00</updated><title type='text'>Playing and being played on social networking sites</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.culturelezondagen.nl/admin/images/uploaded/editor/24324.1-CZ-Vrijspel-Affiche-A5-HR.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 300px; height: 450px;" src="http://www.culturelezondagen.nl/admin/images/uploaded/editor/24324.1-CZ-Vrijspel-Affiche-A5-HR.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This sunday, I'll be giving a talk about playing and being played on social networking sites. The focus will be primarily on Zynga's &lt;a href="http://www.farmville.com/"&gt;Farmville&lt;/a&gt; and the sometimes dubious business practices causing its &lt;a href="http://worldsinmotion.biz/2010/04/report_zynga_valuated_at_5_bil.php"&gt;success &lt;/a&gt; on Facebook. The talk is part of the &lt;a href="http://www.culturelezondagen.nl/cz/do.php?a=show_visitor_sunday&amp;s=56"&gt;Vrij Spel&lt;/a&gt; event organised by the city of Utrecht's &lt;a href="http://www.culturelezondagen.nl/cz/do.php?a=show_visitor_home"&gt;Culturele Zondagen&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;Below you will find the description of my talk, including time and location, from the Vrij Spel &lt;a href="http://www.culturelezondagen.nl/cz/do.php?a=show_visitor_sunday&amp;s=56&amp;page=1160"&gt;website &lt;/a&gt;(in Dutch). Go &lt;a href="http://www.culturelezondagen.nl/cz/do.php?a=show_visitor_sunday&amp;s=56&amp;page=1160"&gt;here&lt;/a&gt; for more info. While there, don't forget to check out the many interesting talks by my colleagues from the University of Utrecht and the Utrecht School of the Arts!  &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;ONLINE SPELEN &amp; BESPELEN&lt;br /&gt;Hoe onschuldig zijn gratis spelletjes op sociale netwerksites?&lt;br /&gt;&lt;br /&gt;Wie inlogt op Facebook of andere netwerksites wordt vaak al snel besprongen door het ene na het andere internetspel: een vriend doet je een schaap cadeau in Farmville, een ander daagt je uit voor een online popquiz en een derde pocht over zijn laatste wapenfeiten in Mafia Wars. Dit soort online spelletjes vormen misschien een welkome afleiding op een saaie werkdag, maar ze zijn niet altijd even onschuldig. René Glas (onderzoeker/docent nieuwe media, faculteit Geesteswetenschappen UU) kijkt met een kritische blik naar het gebruik en misbruik van sociale netwerken, zowel door de spelers van als de bedrijven achter deze spelletjes.&lt;br /&gt;&lt;br /&gt;zo 15:30-16:15 uur, Gebouw Drift 23, collegezaal 1.13, Utrecht&lt;br /&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-2621089267287081550?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/2621089267287081550/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=2621089267287081550' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2621089267287081550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2621089267287081550'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2010/04/playing-and-being-played-on-social.html' title='Playing and being played on social networking sites'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-3504342181619115380</id><published>2010-03-08T08:32:00.003+01:00</published><updated>2010-03-08T09:16:29.091+01:00</updated><title type='text'>World of Warcraft and dictatorships?</title><content type='html'>I've been invited to talk about World of Warcraft and its governance on a film and lecture program dedicated to dictators, organised by &lt;a href="http://www.trouwamsterdam.nl/de-verdieping/"&gt;De Verdieping&lt;/a&gt; in TrouwAmsterdam. &lt;br /&gt;&lt;br /&gt;Below is De Verdieping's announcement (in Dutch) of the evening's program. For further details go &lt;a href="http://www.trouwamsterdam.nl/2010/03/laatste-great-dictators/#more-5455"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;Nu echt de laatste Great Dictators filmavond met o.a.:&lt;br /&gt;&lt;br /&gt;- Slobodan Milošević (documentaire, 56 min.)&lt;br /&gt;- Hans Aarsman (o.a. Volkskrant over Hitler)&lt;br /&gt;- René Glas (o.a. UvA over World of Warcraft)&lt;br /&gt;- Great Dictators-QUIZ (van Amin tot ChaveZ)&lt;br /&gt;&lt;br /&gt;We eindigen de reeks heel toepasselijk met ‘BRINGING DOWN A DICTATOR – a Force more Powerful‘, een documentaire van Steve York uit 2002 (56 min.) over de vreedzame opstand in 1999 tegen Slobodan Milošević, de toenmalige president van Servië die in 2006 overleed in zijn VN-cel in Scheveningen.&lt;br /&gt;&lt;br /&gt;Hans Aarsman is fotograaf en geeft iedere week commentaar bij nieuwsfoto’s in een eigen rubriek (de Aarsman Collectie) in de kunstbijlage van de Volkskrant. Tijdens de laatste Great Dictators zal hij vertellen over zijn fascinatie voor het boek ‘Hitler and the Power of Aesthetics‘ uit 2003 over de invloed van Hitler’s esthetische opvattingen voor het nazisme.&lt;br /&gt;&lt;br /&gt;René Glas, filmcriticus en promovendus aan de Universiteit van Amsterdam, doet al jaren onderzoek naar de World of Warcraft, een online computerspel met tientallen miljoen gebruikers over de hele wereld. Hij zal stilstaan bij het totalitaire karakter van deze game. De maker van het spel, het Amerikaanse bedrijf Blizzard Entertainment, oefent op alle mogelijke manier controle uit via o.a. virtuele politiemannen en spyware.&lt;br /&gt;&lt;br /&gt;We eindigen de avond in stijl met Dictator-disco, dus breng je eigen dictator-snor mee.&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-3504342181619115380?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/3504342181619115380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=3504342181619115380' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3504342181619115380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3504342181619115380'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2010/03/world-of-warcraft-and-dictatorships.html' title='World of Warcraft and dictatorships?'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-4968273837322967047</id><published>2010-02-10T13:58:00.008+01:00</published><updated>2010-03-05T11:07:44.711+01:00</updated><title type='text'>Adding a tumblelog.</title><content type='html'>I've decided to switch to a less text-heavy, more visually oriented approach to blogging by starting a &lt;a href="http://www.tumblr.com"&gt;tumblr&lt;/a&gt; microblog. It will mostly feature reblogs and less writings of my own hand. I will not delete this blog, but I will probably not be very active here either, limiting new content to announcements etc. For my new tumblelog, go &lt;a href="http://thelookingglas.tumblr.com/"&gt;HERE&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-4968273837322967047?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/4968273837322967047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=4968273837322967047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4968273837322967047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4968273837322967047'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2010/02/blog-is-dead-long-live-new-blog.html' title='Adding a tumblelog.'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-6789172449255001770</id><published>2009-12-30T15:49:00.007+01:00</published><updated>2009-12-30T17:52:14.742+01:00</updated><title type='text'>An attempt to list my favorite 50 films of the 2000s</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CpLRZdY3CsU/SztwSyGvwWI/AAAAAAAAADQ/j6RHIB7AkcM/s1600-h/films_2000s.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 213px;" src="http://4.bp.blogspot.com/_CpLRZdY3CsU/SztwSyGvwWI/AAAAAAAAADQ/j6RHIB7AkcM/s400/films_2000s.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5421050044460548450" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Just thinking about how many films I had to leave out of this top 50 list hurts. Still, I've managed to pick 50 favorites through a very vague and random selection procedure. I'm glad I didn't spend too much time compiling this list as it can drive a man insane...   &lt;br /&gt;&lt;br /&gt;1. &lt;span style="font-weight:bold;"&gt;The Lord of the Rings trilogy&lt;/span&gt; (Peter Jackson, 2001/2002/2003)&lt;br /&gt;2. &lt;span style="font-weight:bold;"&gt;There Will Be Blood&lt;/span&gt; (Paul Thomas Anderson, 2007)&lt;br /&gt;3. &lt;span style="font-weight:bold;"&gt;Hedwig and the Angry Inch&lt;/span&gt; (John Cameron Mitchell, 2001)&lt;br /&gt;4. &lt;span style="font-weight:bold;"&gt;Lost in Translation &lt;/span&gt;(Sofia Coppola, 2003)&lt;br /&gt;5. &lt;span style="font-weight:bold;"&gt;Mulholland Dr.&lt;/span&gt; (David Lynch, 2001)&lt;br /&gt;6. &lt;span style="font-weight:bold;"&gt;The Fountain&lt;/span&gt; (Darren Aronofsky, 2006)&lt;br /&gt;7. &lt;span style="font-weight:bold;"&gt;The Life Aquatic with Steve Zissou&lt;/span&gt; (Wes Anderson, 2004)&lt;br /&gt;8. &lt;span style="font-weight:bold;"&gt;Ratatouille &lt;/span&gt;(Brad Bird/Jan Pinkava, 2007)&lt;br /&gt;9. &lt;span style="font-weight:bold;"&gt;The New World&lt;/span&gt; (Terence Malick, 2005)&lt;br /&gt;10. &lt;span style="font-weight:bold;"&gt;Children of Men&lt;/span&gt; (Alfonso Cuarón, 2006)&lt;br /&gt;&lt;br /&gt;11. &lt;span style="font-weight:bold;"&gt;Inglorious Basterds&lt;/span&gt; (Quentin Tarantino, 2009)&lt;br /&gt;12. &lt;span style="font-weight:bold;"&gt;Le Fabuleux Destin d’Amélie Poulain&lt;/span&gt; (Jean-Pierre Jeunet, 2001)&lt;br /&gt;13. &lt;span style="font-weight:bold;"&gt;Les Triplettes de Belleville &lt;/span&gt;(Sylvain Chomet, 2003)&lt;br /&gt;14. &lt;span style="font-weight:bold;"&gt;Gegen die Wand&lt;/span&gt; (Fatih Akin, 2004)&lt;br /&gt;15. &lt;span style="font-weight:bold;"&gt;Shaun of the Dead&lt;/span&gt; (Edgar Wright, 2004)&lt;br /&gt;16. &lt;span style="font-weight:bold;"&gt;Atonement &lt;/span&gt;(Joe Wright, 2007)&lt;br /&gt;17. &lt;span style="font-weight:bold;"&gt;Billy Elliot&lt;/span&gt; (Stephen Daldry, 2000)&lt;br /&gt;18. &lt;span style="font-weight:bold;"&gt;Avatar &lt;/span&gt;(James Cameron, 2009) &lt;br /&gt;19. &lt;span style="font-weight:bold;"&gt;Battle Royale&lt;/span&gt; (Fukasaku Kinji, 2000)&lt;br /&gt;20. &lt;span style="font-weight:bold;"&gt;The Dark Knight &lt;/span&gt;(Christopher Nolan, 2008)&lt;br /&gt;&lt;br /&gt;21. &lt;span style="font-weight:bold;"&gt;Kill Bill Vol. 1&amp;2 &lt;/span&gt;(Quentin Tarantino, 2003/2004)&lt;br /&gt;22. &lt;span style="font-weight:bold;"&gt;District 9&lt;/span&gt; (Neil Blomkamp, 2009)&lt;br /&gt;23. &lt;span style="font-weight:bold;"&gt;Adaptation.&lt;/span&gt; (Spike Jonze, 2002)&lt;br /&gt;24. &lt;span style="font-weight:bold;"&gt;WALL-E &lt;/span&gt;(Andrew Stanton, 2008)&lt;br /&gt;25. &lt;span style="font-weight:bold;"&gt;Let the Right One In&lt;/span&gt; (Thomas Alfredson, 2008)&lt;br /&gt;26. &lt;span style="font-weight:bold;"&gt;The Isle &lt;/span&gt;(Kim Ki-duk, 2000)&lt;br /&gt;27. &lt;span style="font-weight:bold;"&gt;Spider-Man 2&lt;/span&gt; (Sam Raimi, 2004)&lt;br /&gt;28. &lt;span style="font-weight:bold;"&gt;The Royal Tenenbaums&lt;/span&gt; (Wes Anderson, 2001)&lt;br /&gt;29. &lt;span style="font-weight:bold;"&gt;Before Sunset &lt;/span&gt;(Richard Linklater, 2004)&lt;br /&gt;30. &lt;span style="font-weight:bold;"&gt;No Country For Old Men&lt;/span&gt; (Joel &amp; Ethan Coen, 2007)&lt;br /&gt;&lt;br /&gt;31. &lt;span style="font-weight:bold;"&gt;The Incredibles&lt;/span&gt; (Brad Bird, 2004)&lt;br /&gt;32. &lt;span style="font-weight:bold;"&gt;Spirited Away &lt;/span&gt;(Hayao Miyazaki, 2003)&lt;br /&gt;33. &lt;span style="font-weight:bold;"&gt;Pan's Labyrinth &lt;/span&gt;(Guillermo del Toro, 2006)&lt;br /&gt;34. &lt;span style="font-weight:bold;"&gt;The Proposition&lt;/span&gt; (John Hillcoat, 2005)&lt;br /&gt;35. &lt;span style="font-weight:bold;"&gt;Memento &lt;/span&gt;(Christopher Nolan, 2000)&lt;br /&gt;36. &lt;span style="font-weight:bold;"&gt;The King of Kong&lt;/span&gt; (Seth Gordon, 2007)&lt;br /&gt;37. &lt;span style="font-weight:bold;"&gt;Caché &lt;/span&gt;(Michael Haneke, 2005)&lt;br /&gt;38. &lt;span style="font-weight:bold;"&gt;In Bruges&lt;/span&gt; (Martin McDonagh, 2008)&lt;br /&gt;39. &lt;span style="font-weight:bold;"&gt;Paprika &lt;/span&gt;(Satoshi Kon, 2006) &lt;br /&gt;40. &lt;span style="font-weight:bold;"&gt;Cremaster 3&lt;/span&gt; (Matthew Barney, 2002)&lt;br /&gt;&lt;br /&gt;41. &lt;span style="font-weight:bold;"&gt;Casino Royale&lt;/span&gt; (Martin Campbell, 2006)&lt;br /&gt;42. &lt;span style="font-weight:bold;"&gt;Wilde Mossels&lt;/span&gt; (Erik de Bruyn, 2000)&lt;br /&gt;43. &lt;span style="font-weight:bold;"&gt;Cargo 200&lt;/span&gt; (Aleksey Balabanov, 2007)&lt;br /&gt;44. &lt;span style="font-weight:bold;"&gt;Dead Man’s Shoes&lt;/span&gt; (Shane Meadows, 2004)&lt;br /&gt;45. &lt;span style="font-weight:bold;"&gt;Borat: Cultural Learnings of America for Make Benefit Glorious Nation of Kazahkstan&lt;/span&gt; (Larry Charles, 2006)&lt;br /&gt;46. &lt;span style="font-weight:bold;"&gt;Once &lt;/span&gt;(John Carney, 2006)&lt;br /&gt;47. &lt;span style="font-weight:bold;"&gt;Kiss Kiss Bang Bang &lt;/span&gt;(Shane Black, 2005)&lt;br /&gt;48. &lt;span style="font-weight:bold;"&gt;Cloverfield &lt;/span&gt;(Matt Reeves, 2008)&lt;br /&gt;49. &lt;span style="font-weight:bold;"&gt;Monsters, Inc.&lt;/span&gt; (Peter Docter/David Silverman/Lee Unkrich, 2001)&lt;br /&gt;50. &lt;span style="font-weight:bold;"&gt;Jackass: the Movie&lt;/span&gt; (Jeff Tremaine, 2002)&lt;br /&gt;&lt;br /&gt;EDIT: I've already discoved an inconsistency between this list and the &lt;a href="http://rglas.blogspot.com/2009/12/my-favorite-films-of-2009.html"&gt;top 10 of 2009&lt;/a&gt; I posted today as well. In the latter, I list District 9 higher as Inglorious Basterds, while here it's the other way around (and Tarantino's film is listed way higher). They're both great films though ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-6789172449255001770?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/6789172449255001770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=6789172449255001770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6789172449255001770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6789172449255001770'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/12/attempt-to-list-my-favorite-50-films-of.html' title='An attempt to list my favorite 50 films of the 2000s'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_CpLRZdY3CsU/SztwSyGvwWI/AAAAAAAAADQ/j6RHIB7AkcM/s72-c/films_2000s.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-4562489431765844036</id><published>2009-12-30T14:18:00.007+01:00</published><updated>2010-02-19T10:50:01.010+01:00</updated><title type='text'>My Favorite Films of 2009</title><content type='html'>Here they are, my favorite films of 2009. &lt;br /&gt;&lt;br /&gt;1. District 9&lt;br /&gt;2. Inglorious Bastards&lt;br /&gt;3. Avatar&lt;br /&gt;4. Synecdoche, New York&lt;br /&gt;5. Das Weisse Band&lt;br /&gt;6. Coraline&lt;br /&gt;7. The Hurt Locker&lt;br /&gt;8. Star Trek &lt;br /&gt;9. Panique Au Village&lt;br /&gt;10. Watchmen&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Where is Let The Right One In, you wonder? Well, that one I put in last year’s top 10. This year, it finally did get a theatrical release in the Netherlands though, becoming 2009’s nr 1 best film according to the Dutch film critics. I do not necessarily disagree with that, although District 9 and Inglorious Bastards form a pretty tough competition for the number one spot. &lt;br /&gt;&lt;br /&gt;Avatar might not be the most solid film story-wise, as a technical achievement it is a marvel to behold. Can’t wait to see it again on IMAX next week. I also liked to include Coraline and Paniqua Au Village, the first a subtle masterpiece of the stop motion animation craft, the second also stop motion animated but low-budget and completely batshit insane. &lt;br /&gt;&lt;br /&gt;And Watchmen, oh Watchmen. I still haven’t found the time to watch my ‘Ultimate Cut’ blu-ray yet, and I’m not entirely convinced if it will improve the original cut (or director’s cut for that matter) but I’m including the film in my top 10 for the maker’s courage (both aesthetically and financially) to adapt the graphic novel in such a literal way. Squid or no squid. &lt;br /&gt;&lt;br /&gt;Runners-Up (alphabetical order):&lt;br /&gt;&lt;br /&gt;2012, Anvil! The Story of Anvil, Los Bastardos, Chocolate, The Clone Returns Home, Il Divo, Doubt, Drag me to Hell, Encounters at the End of the World, A Film With Me In It, Gomorra, The Hangover, I Love You, Man, In The Loop, Kan Door Huid Heen, Martyrs, Moon, Public Enemies, Revolutionary Road, , Up, The Wrestler. &lt;br /&gt;&lt;br /&gt;Films I regret I haven’t seen (yet):&lt;br /&gt;&lt;br /&gt;Antichrist,  Bronson, Capitalism: A Love Story, The Chaser, Che 1&amp;2, Frozen River, De Helaasheid der Dingen, Not Quite Hollywood.  &lt;br /&gt;&lt;br /&gt;FYI: these are all films released in the Netherlands in 2008, spiced up with some films which should have been... &lt;br /&gt;Next up, my top 50 of the 2000s!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-4562489431765844036?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/4562489431765844036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=4562489431765844036' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4562489431765844036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4562489431765844036'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/12/my-favorite-films-of-2009.html' title='My Favorite Films of 2009'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8456429603939303636</id><published>2009-11-10T13:18:00.003+01:00</published><updated>2009-11-10T13:44:22.900+01:00</updated><title type='text'>Revisioning 007</title><content type='html'>For those interested: I'll be co-presenting a talk with Joyce Goggin during tomorrow's launch of  &lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.wallflowerpress.co.uk/product/forthcoming/revisioning_007"&gt;Revisioning 007&lt;/a&gt;&lt;/span&gt; (Wallflower Press), an exciting new James Bond-oriented book edited by Christoph Lindner.&lt;br /&gt;&lt;br /&gt;We will be presenting our chapter in the book, called &lt;span style="font-style: italic;"&gt;"It Just Keeps Getting Bigger: Bond and the Political Economy of Huge"&lt;/span&gt;. It takes the change from card game &lt;a href="http://en.wikipedia.org/wiki/Baccarat"&gt;Baccarat&lt;/a&gt; in the original Casino Royale &lt;a href="http://en.wikipedia.org/wiki/Casino_Royale_%28novel%29"&gt;book&lt;/a&gt; and films (the &lt;a href="http://en.wikipedia.org/wiki/Casino_Royale_%28Climax%21%29"&gt;1954 teleplay&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Casino_Royale_%281967_film%29"&gt;1967 spoof&lt;/a&gt;), to Texas Hold'em Poker in the 2006 film version as a starting point to talk about Bond, gambling and the global economy.&lt;br /&gt;&lt;br /&gt;Christoph Lindner and Estella Tincknell will also be presenting their work from the book. For more info on the how and when of the book launch, visit the &lt;a href="http://www.spui25.nl/spui25/programma.cfm/BD61BEFE-1321-B0BE-68E9A456C1DB7D38"&gt;Spui 25 website&lt;/a&gt;. For those interested in more academic writing on 007, make sure to also check out Christoph Lindner's &lt;a href="http://www.manchesteruniversitypress.co.uk/catalogue/book.asp?id=1204400"&gt;The James Bond Phenomenon: A Critical Reader.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.spui25.nl/cache/BD65CD62-1321-B0BE-68928A23F17C04B2.FOTO.jpg?40084.616851852"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 140px; height: 210px;" src="http://www.spui25.nl/cache/BD65CD62-1321-B0BE-68928A23F17C04B2.FOTO.jpg?40084.616851852" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8456429603939303636?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8456429603939303636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8456429603939303636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8456429603939303636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8456429603939303636'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/11/revisioning-007.html' title='Revisioning 007'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-2242321091527705381</id><published>2009-07-17T11:00:00.004+02:00</published><updated>2009-07-17T11:10:26.251+02:00</updated><title type='text'>World of Warcraft podcast online</title><content type='html'>Recently I participated in my fist podcast. &lt;a href="http://bashers.nl/"&gt;Bashers.nl&lt;/a&gt;, a wonderful Dutch site about games and game culture, invited me to talk about World of Warcraft and MMORPGs in general in a podcast special dedicated to, well, World of Warcraft and MMORPGs in general.&lt;br /&gt; &lt;br /&gt;Together with colleague David Nieborg (of &lt;a href="http://www.gamespace.nl/"&gt;gamespace.nl&lt;/a&gt;-fame), game journalist Robert Hoogendoorn (&lt;a href="http://www.nederob.nl/"&gt;nederob.nl&lt;/a&gt;), and Basher’s Menno Schellekens and Niels ‘t Hooft we managed to talk a whopping three hours about all kinds of topics, including issues of control and free speech in virtual worlds, &lt;a href="http://en.wikipedia.org/wiki/Virtual_economy"&gt;RMT &lt;/a&gt;culture, and the way World of Warcraft is ruling the genre, in some ways at the expense of its competition. &lt;br /&gt;&lt;br /&gt;If you manage to grind all the way through this epic sized podcast (which is more fun than grinding in World of Warcraft, mind you!), you are treated to the entire group having the giggles about a disturbingly hilarious personal WoW story.&lt;br /&gt; &lt;br /&gt;To get to the podcast, go &lt;a href="http://bashers.nl/podcast-special-world-of-warcraft-en-mmos"&gt;here&lt;/a&gt;. I’m afraid it’s all in Dutch: consider it an extra challenge if you aren’t.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-2242321091527705381?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/2242321091527705381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=2242321091527705381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2242321091527705381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2242321091527705381'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/07/world-of-warcraft-podcast-online.html' title='World of Warcraft podcast online'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-5569096829320907067</id><published>2009-05-28T16:02:00.006+02:00</published><updated>2009-05-28T17:47:43.509+02:00</updated><title type='text'>Lovely spam, wonderful twam. Or is it spitter?</title><content type='html'>Months back I made a little &lt;a href="http://rglas.blogspot.com/2008/08/lovely-spam-wonderful-spam.html"&gt;post &lt;/a&gt;on blog comment spamming and ‘splogging’ in relation to World of Warcraft gold sellers. I was now reading up on the way that twitter's social network is also creaking under &lt;a href="http://www.stoptwitterspam.com/blog/"&gt;the weight of spam&lt;/a&gt;. One of the ways to twam/spitter (apparantly, the jury still hasn't decided on that one) remains to create random twitterbots to start spamming the twittersphere using popular hash tags related to the product or service you want to sell. &lt;br /&gt;&lt;br /&gt;So I decided to search for &lt;a href="http://twitter.com/#search?q=%23wow"&gt;#wow&lt;/a&gt; and &lt;a href="http://twitter.com/#search?q=%23warcraft"&gt;#warcraft&lt;/a&gt; on twitter. And lo and behold, waves upon waves of gold seller and power leveling spam. &lt;br /&gt;&lt;br /&gt;In China alone, an estimated &lt;a href="http://virtual-economy.org/blog/update_on_chinese_gold_farming"&gt;500.000 to 1.000.000&lt;/a&gt; people are currently at work as gold farmers/traders, making billions of dollars a year. With such an industry behind it, spam for MMORPGs like World of Warcraft isn't going anywhere soon. And it will keep tracking down its target audience anywhere it can.    &lt;br /&gt; &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_CpLRZdY3CsU/Sh6izcJy5mI/AAAAAAAAABE/vLZiOucRAPI/s1600-h/Spam.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_CpLRZdY3CsU/Sh6izcJy5mI/AAAAAAAAABE/vLZiOucRAPI/s320/Spam.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5340885212722292322" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-5569096829320907067?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/5569096829320907067/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=5569096829320907067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5569096829320907067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5569096829320907067'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/05/lovely-spam-wonderful-twam-or-is-it.html' title='Lovely spam, wonderful twam. Or is it spitter?'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_CpLRZdY3CsU/Sh6izcJy5mI/AAAAAAAAABE/vLZiOucRAPI/s72-c/Spam.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-4858214227612095941</id><published>2009-04-20T10:38:00.002+02:00</published><updated>2009-04-20T10:46:23.737+02:00</updated><title type='text'>I'm on twitter, again.</title><content type='html'>I tried twitter a year or so ago and found it hard to find any purpose for it. So I cancelled my twitter account. With more and more people around me twittering, and me doing pretty much the same, only then through facebook status updates, I reckoned it was time for another go at it.&lt;br /&gt;&lt;br /&gt;As you can see I put my twitter feed on the blog (which I guess makes they whole thing seem more ‘alive’ considering my highly irregular blogging practices), but you can also add me through twitter &lt;a href="http://twitter.com/TheLookingGlas"&gt;@TheLookingGlas&lt;/a&gt;. See you there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-4858214227612095941?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/4858214227612095941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=4858214227612095941' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4858214227612095941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/4858214227612095941'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/04/im-on-twitter-again.html' title='I&apos;m on twitter, again.'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-9020837669125191769</id><published>2009-03-13T09:33:00.006+01:00</published><updated>2009-03-23T12:29:08.100+01:00</updated><title type='text'>New eSports documentary: Beyond The Game</title><content type='html'>I few days back I had the pleasure of seeing &lt;a href="http://www.imdb.com/name/nm0701285/"&gt;Jos de Putter&lt;/a&gt;’s Beyond The Game, his new documentary about professional &lt;a href="http://www.blizzard.com/us/war3/"&gt;Warcraft III&lt;/a&gt; players. My review will pop up somewhere next week (in Dutch, sorry), but let me just say that I enjoyed De Putter’s film a lot. It refuses to get all sensational about the eSports phenomenon, instead treating it as a fact. You might think professional computer game playing is strange but, as De Putter seems to say, millions of players don’t, resulting in a professional scene  where the best players are superstars able to make a living from playing these games. &lt;br /&gt;&lt;br /&gt;The main protagonists are Dutch top-player Manuel ‘&lt;a href="http://en.wikipedia.org/wiki/Manuel_Schenkhuizen"&gt;Grubby&lt;/a&gt;’ Schenkhuizen, rising star Li ‘&lt;a href="http://en.wikipedia.org/wiki/Li_Xiaofeng_(professional_gamer)"&gt;Sky&lt;/a&gt;’ Xiaofeng from China and, to a lesser extent, retired veteran Fredrik ‘&lt;a href="http://en.wikipedia.org/wiki/Fredrik_Johansson_(electronic_sports_player)"&gt;MaDFroG&lt;/a&gt;’ Johansson. Beyond The Game follows them, their parents and their romantic partners through their daily lives as we discover what pro-gaming means to these people culturally, professionally and emotionally. &lt;br /&gt;&lt;br /&gt;By taking eSports and its players entirely serious, Beyond The Game manages to pierce deeper into game culture than most other media reports and documentaries made from the ‘outside’ of gaming (apparantly, De Putter had no prior knowledge about or direct interest in eSports or computer games before making this film).&lt;br /&gt;  &lt;br /&gt;One thing is sure: being a Warcraft III pro involves a LOT of training. Never will you see a documentary involving so much typing, mouse-work and staring intensely at screens. As the trailer below shows, these players even continue playing while brushing their teeth. &lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/BKqgHaT9Xd8&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/BKqgHaT9Xd8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Beyond the Game will be released in selected Dutch cinema’s march 19. I’m not sure about the availability of the documentary outside of The Netherlands but I suggest keeping an eye on &lt;a href="http://weblogs.hollanddoc.nl/beyondthegame/"&gt;the film's blog&lt;/a&gt;, or local film festivals. &lt;br /&gt;&lt;br /&gt;For those still thinking that eSports are just a weird underground thing, think again. It was &lt;a href="http://kotaku.com/5169186/korean-player-getting-over-470000-to-play-warcraft-iii"&gt;just announced&lt;/a&gt; that one of the best Warcraft III players from Korea signed a contract for 700 million Korean won, almost $475.000. And that does not even break the standing record for highest paid eSports ‘athlete’. No wonder player from all over the globe try to flock to countries like Korea and China to compete.&lt;br /&gt;&lt;br /&gt;UPDATE: review online now. Click &lt;a href="http://www.folia.nl/archief/jaargang_62/Folia25_62.pdf#page=12"&gt;here&lt;/a&gt;, or in the sidebar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-9020837669125191769?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/9020837669125191769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=9020837669125191769' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/9020837669125191769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/9020837669125191769'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/03/i-few-days-back-i-had-pleasure-of.html' title='New eSports documentary: Beyond The Game'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8584292639236471412</id><published>2009-02-09T10:27:00.003+01:00</published><updated>2009-02-09T10:45:39.810+01:00</updated><title type='text'>Blood in the gutter</title><content type='html'>Finally, a new blog entry. I’m such a bad blogger.&lt;br /&gt;&lt;br /&gt;I simply had to say something about &lt;a href="http://io9.com/5148753/uclick-for-iphone-will-make-comic-books-obsolete"&gt;this blog post&lt;/a&gt; about the &lt;a href="http://uclick.com/"&gt;Uclick &lt;/a&gt;for the iPhone. Uclick basically offers comics for sale on the iPhone, switching the page-by-page format of comic books for a panel-by-panel approach so each panel fits the screen.&lt;br /&gt;&lt;br /&gt;For some reason, it led to the blogger declaring paper comics obsolete, adding: ‘No longer are you accidentally viewing a frame or two ahead because of the nature of multi-panel pages; you're actually able to see it panel-by-panel — just like the artists originally created it’. And this is coming from a comic fan.&lt;br /&gt;&lt;br /&gt;Now, please, buy a copy of McCloud’s &lt;a href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-Mccloud/dp/006097625X"&gt;Understanding Comics&lt;/a&gt; or Eisner’s &lt;a href="http://www.amazon.com/Comics-Sequential-Art-Principles-Instructional/dp/0393331261/"&gt;Comics And Sequential Art&lt;/a&gt; and you’ll see that the space between panels (the so-called gutter) and the positioning of panels on a page are what makes a comic a comic. They are the, in part, the language of this art form.&lt;br /&gt;&lt;br /&gt;Breaking up a comic page into separate, isolated panels destroys at least part of the experience of reading a comic. Just imagine having to read Watchmen panel-by-panel. *shudder*&lt;br /&gt;&lt;br /&gt;At the same time, Uclick’s approach makes it impossible for itself to include comics which actively play with panel size or shape, overlapping panels or a lack of panels. This in and of itself is prove enough that a panel-by-panel approach to reproducing comics is just nonsense. It may work with some comics (and Uclick apparently works with the comic’s creators to make a panel-by-panel version), but it utterly fails with many more.&lt;br /&gt;&lt;br /&gt;Now, I do not have an iPhone but I have tried to read digitized versions of paper comics on my laptop(s), Nokia N95 and PSP and it usually is a horrible experience. From what I’ve read, Uclick does not change this, nor does it make traditional comics obsolete.&lt;br /&gt;&lt;br /&gt;Instead, it changes, even destroys hem at their core, leaving 'blood in the gutter', to use McCloud's title for his chapter on the importance of panels.&lt;br /&gt;&lt;br /&gt;But hey, there’s no stopping &lt;a href="http://www.penny-arcade.com/comic/2006/8/10/armadeaddon-the-black-orchard/"&gt;apple fanboys&lt;/a&gt; in believing in its merits anyway.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.gawker.com/assets/images/io9/2009/02/Bone_UClick_Comic.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: left; cursor: pointer; width: 134px; height: 200px;" src="http://cache.gawker.com/assets/images/io9/2009/02/Bone_UClick_Comic.jpg" alt="" border="0" /&gt;&lt;/a&gt;    &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache.gawker.com/assets/images/io9/2009/02/Bone_UClick_Comic_2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 134px; height: 200px;" src="http://cache.gawker.com/assets/images/io9/2009/02/Bone_UClick_Comic_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8584292639236471412?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8584292639236471412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8584292639236471412' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8584292639236471412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8584292639236471412'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2009/02/blood-in-gutter.html' title='Blood in the gutter'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1229627886651548017</id><published>2008-12-23T09:56:00.004+01:00</published><updated>2008-12-23T17:36:47.672+01:00</updated><title type='text'>My favorite films of 2008</title><content type='html'>&lt;span style="font-weight:bold;"&gt;There Will Be Blood &lt;/span&gt;( Paul Thomas Anderson, USA)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Dark Knight &lt;/span&gt;(Christopher Nolan, USA)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hunger &lt;/span&gt;(Steve McQueen, Ireland/UK)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;WALL-E &lt;/span&gt;(Adrew Stanton, USA)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Gruz 200 &lt;/span&gt;(&lt;span style="font-weight:bold;"&gt;Cargo 200&lt;/span&gt;, Aleksei Balabanoc, Russia)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;In Bruges&lt;/span&gt; (Martin McDonagh, USA/UK)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Waltz With Bashir&lt;/span&gt; (Ari Folman, Israel/Germany/France/USA)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Låt Den Rätte Komma In &lt;/span&gt;(&lt;span style="font-weight:bold;"&gt;Let The Right One In&lt;/span&gt;, Tomas Alfredson, Sweden)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Bigger Stronger Faster* &lt;/span&gt;(Chris Bell, USA)&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ai No Yokan &lt;/span&gt;(&lt;span style="font-weight:bold;"&gt;The Rebirth&lt;/span&gt;, Kobayashi Masahiro, Japan)&lt;br /&gt;&lt;br /&gt;There Will Be Blood, The Dark Knight and Wall-E are pretty much instant classics, I don’t think I have to elaborate much on those (although we can quibble about those annoying ‘bat vision’ scenes in The Dark Knight – why, Nolan, why!). Hunger, Gruz 200 and Waltz With Bashir are all pretty grim films, but their unique looks and storytelling styles made them really stand out. Låt Den Rätte Komma In is a wonderfully fresh take on vampire horror, a subgenre I don’t even like. In Bruges satisfied my taste for dry humor and midget abuse. Bigger Stronger Faster* might not be the best or slickest documentary of the year, but it sure is one of the most personal journeys I’ve seen on screen. Ai No Yokan is my yearly odd-one out, an equally frustrating as mesmerizing study of repetition which will drive most viewers mad. I developed a strange love for it though. &lt;br /&gt;FYI: these are all films released in the Netherlands in 2008, spiced up with some films which should have been... &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Runners-up:&lt;/span&gt;&lt;br /&gt;Alexandra, Be Kind Rewind, Before The Devil Knows You’re Dead, El Cielo la Tierra y la Iluvia, The Fall, Funny Games US, La Graine et le Mulet, In The Valley of Elah, Iron Man, John Rambo, Juno, Kung Fu Panda, The Mourning Forest, Naissance des Pieuvres, No Country For Old Men, Stuck, Taxi To The Dark Side, Tropic Thunder, Ponyo, [rec], Sweeney Todd, Wallace and Gromit: A Matter of Loaf and Death&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Films I regret I missed:&lt;/span&gt;&lt;br /&gt;Aanrijding in Moskou, Caos Calmo, Dagen Zonder Lief, Entre Le Murs, Import/Export, Inside,La Silence de Lorna, Speed Racer (IMAX), W., You The Living&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Best gore since The Passion of the Christ:&lt;/span&gt;&lt;br /&gt;John Rambo&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Worst hairdo in an utterly pointless remake:&lt;/span&gt;&lt;br /&gt;Nicholas Cage in Bangkok Dangerous&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Most self-centered asshole main character which is nevertheless portrayed as some kind of hero:&lt;/span&gt;&lt;br /&gt;Into the Wild&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Best fake trailer:&lt;/span&gt;&lt;br /&gt;Satan’s Alley&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Biggest waste of Tina Fey:&lt;/span&gt;&lt;br /&gt;Baby Mama&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Best use of prehistoric fish:&lt;/span&gt;&lt;br /&gt;Ponyo&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Worst Tarzan:&lt;/span&gt;&lt;br /&gt;Indiana Jones and the Kingdom of the Crystal Skull&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Best sequel that should not have been one, unless they make it into a trilogy or would that even  be worse maybe I don’t know anymore…:&lt;/span&gt;&lt;br /&gt;Quantum of Solace&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1229627886651548017?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1229627886651548017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1229627886651548017' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1229627886651548017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1229627886651548017'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/12/my-favorite-films-of-2008.html' title='My favorite films of 2008'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-6947726362436875412</id><published>2008-12-18T15:58:00.002+01:00</published><updated>2008-12-18T16:03:57.072+01:00</updated><title type='text'>Confronting the time drain</title><content type='html'>A whopping 2200 hours. That’s how much time I’ve played World of Warcraft since early 2005. That was the reality I was confronted with when I added up all the play time on my characters before I uninstalled the game from my system. Just think about how many films I could have seen in that time, or how many books I could have read. Or, for that matter, how many other games I could have been playing! &lt;br /&gt;&lt;br /&gt;So, was it worth it? &lt;br /&gt;&lt;br /&gt;Well, it actually was &lt;a href="http://home.medewerker.uva.nl/m.a.j.glas/"&gt;my job&lt;/a&gt; to spend all this time in WoW, so it’s not like I had a choice. Right? Yes and no.  Engaging in a game like World of Warcraft for research (or whatever ‘serious’ reason) still cannot hide the fact that not all activities in there work. Not by a long shot. They are play, pure and simple. Then again, you don’t ‘get’ WoW by reading or talking about it. You &lt;i&gt;have&lt;/i&gt; to &lt;a href="http://gac.sagepub.com/cgi/content/abstract/1/1/29"&gt;play it&lt;/a&gt;. You have to live it. You have to ‘&lt;a href="http://books.google.nl/books?id=nJBGjgc-HwYC&amp;pg=PA146&amp;lpg=PA146&amp;dq=%22going+native%22+anthropology&amp;source=bl&amp;ots=PK6i7UNmmm&amp;sig=cV2zPWWzQVIwvKYyDP0zmrfuUkw&amp;hl=nl&amp;sa=X&amp;oi=book_result&amp;resnum=7&amp;ct=result"&gt;go native&lt;/a&gt;’ on its ass. &lt;br /&gt;&lt;br /&gt;And that I did. For 2200 hours. &lt;br /&gt;&lt;br /&gt;So far, no regrets. WoW remains one of the most impressive, engaging and interesting experiences I’ve ever been part of. Thank God for that. Or was it Thrall?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-6947726362436875412?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/6947726362436875412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=6947726362436875412' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6947726362436875412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6947726362436875412'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/12/confronting-time-drain.html' title='Confronting the time drain'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8491127405112973824</id><published>2008-11-16T12:01:00.003+01:00</published><updated>2008-11-16T12:10:37.281+01:00</updated><title type='text'>The end of WoW?</title><content type='html'>Long time no post. Well, that’s because I’ve begun finishing my PhD. It’s time for the big rewrite, so that’ll probably mean (even) less blogging, and more working (if there’s a difference). &lt;br /&gt;&lt;br /&gt;The reason I’m posting right now is that last Thursday, World of Warcraft’s next expansion pack, Wrath of the Lich King, was released. It marks the end of my ‘fieldwork’. I’ve been playing this game pretty much since the European release back in 2005 and it’s time to put it to rest for a bit. I might continue playing after I finish my PhD somewhere next summer, who knows…&lt;br /&gt;&lt;br /&gt;I also wanted to bring up this news item from &lt;a href="http://www.twentyfifthnovember.com/"&gt;TwentyFifthNovember.com&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer? Did Blizzard miscalculate in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.twentyfifthnovember.com/25th/malygos_s.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 470px; height: 298px;" src="http://www.twentyfifthnovember.com/25th/malygos_s.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No idea what this is all about? Well, TwentyFifthNovember is World of Warcraft’s top &lt;a href="http://en.wikipedia.org/wiki/Raid_(gaming)"&gt;raiding guild&lt;/a&gt; (a merger of the famous Nihilum and SK Gaming teams) and they managed to beat all utmost difficult content of the new expansion pack in a mere 65 hours after it was released. That means all the biggest, hardest bosses in the game – Kel’Thuzad, Sartharion and Malygos - defeated in less than 3 days.&lt;br /&gt;&lt;br /&gt;To put this into perspective: this used to take weeks, even months of hard training, learning and dedication. These guys manages to do it largely with their old gear from the last expansion pack, and while they hadn’t even reached level 80 yet (the newest top level). &lt;br /&gt;&lt;br /&gt;Sure, they are the best skilled players around, but still, this is a strange or at least fascinating situation. Is Blizzard indeed ‘folding under the weight of a large casual player base’, the ultimate fear of all hardcore players. &lt;br /&gt;&lt;br /&gt;Maybe. But is this a bad thing?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8491127405112973824?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8491127405112973824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8491127405112973824' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8491127405112973824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8491127405112973824'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/11/end-of-wow.html' title='The end of WoW?'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-3738887542426311617</id><published>2008-10-13T10:26:00.001+02:00</published><updated>2008-10-13T10:28:48.583+02:00</updated><title type='text'>A little update...</title><content type='html'>For those interested, they have published the report slash paper I wrote about the recent &lt;a href="http://www.picnicnetwork.org/"&gt;PICNIC’08&lt;/a&gt; event.  It’s titled ‘The Future of Virtual Worlds, or: how do we make money from these things’ and can be found &lt;a href="http://www.picnicnetwork.org/page/33099/en"&gt;here&lt;/a&gt;.  I think the title pretty much speaks for itself. &lt;br /&gt;&lt;br /&gt;This week I’ll be heading to Copenhagen for what probably will be my last conference visit before the final (year-long) sprint to finish my PhD. It’s the &lt;a href="http://conferences.aoir.org/"&gt;IR 9.0: Rethinking Communities, Rethinking Place&lt;/a&gt; conference organized by the Association of Internet Researchers. I’m giving a small talk about the use of walkthroughs and the practice of &lt;a href="http://en.wikipedia.org/wiki/Speedrunning"&gt;speedrunning &lt;/a&gt;in, yes, World of Warcraft. It’s part of a panel of World of Warcraft researchers though whom I all know very well through my participation in &lt;a href="http://wowresearch.blogspot.com/"&gt;The Truants&lt;/a&gt;. I’m really looking forward to that!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-3738887542426311617?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/3738887542426311617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=3738887542426311617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3738887542426311617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3738887542426311617'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/10/little-update_13.html' title='A little update...'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8952380120521979759</id><published>2008-09-21T19:11:00.003+02:00</published><updated>2008-09-21T19:14:58.346+02:00</updated><title type='text'>Spot the real Warcraft.</title><content type='html'>I know, it’s another World of Warcraft post. This news item was just too interesting to pass up.&lt;br /&gt;&lt;br /&gt;In a presentation on ‘emerging media: its effects on organisations’ (powerpoint &lt;a href="http://blog.wired.com/defense/files/OSC-TOAVS.ppt"&gt;here&lt;/a&gt;), the US based National Defence University’s Dr. Dwight Toavs used World of Warcraft for a fictional case of terrorist plotting through virtual worlds. The terrorist are using WoW maps and lingo for organising an attack on the White House.&lt;br /&gt;&lt;br /&gt;According to WiReD, who wrote a nice &lt;a href="http://blog.wired.com/defense/2008/09/world-of-warcra.html"&gt;article &lt;/a&gt;on this amazing piece of terrorism scare, Toavs ‘believes that spies will have to spend more time in virtual worlds like WoW, if they want to have a hope of keeping tabs on what goes on inside 'em.’&lt;br /&gt;&lt;br /&gt;We’ve heard about &lt;a href="http://blog.wired.com/27bstroke6/2008/02/nations-spies-w.html"&gt;stories &lt;/a&gt;like these before. That it could actually happen (I mean, if I was a smart terrorist…) or that secret agents are maybe scouring through my in-game talk, I’m not sure which one is scarier.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blog.wired.com/defense/images/2008/09/15/osctoavs2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://blog.wired.com/defense/images/2008/09/15/osctoavs2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8952380120521979759?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8952380120521979759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8952380120521979759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8952380120521979759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8952380120521979759'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/09/spot-real-warcraft.html' title='Spot the real Warcraft.'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-7791678734842063309</id><published>2008-09-20T10:45:00.002+02:00</published><updated>2008-09-20T10:52:43.172+02:00</updated><title type='text'>Game adaptations and PICNIC</title><content type='html'>Busy week ahead. I will be presenting during the Third Annual &lt;a href="http://www.literatureonscreen.com/index.php?q=2008.html"&gt;Association of Literature on Screen Conference&lt;/a&gt; in Amsterdam. My talk is called ‘Tales of the Past: Performance-based Adaptation in World of Warcraft Machinima’ and is, as one would probably expect, part of the ‘adapting video games’ panel.&lt;br /&gt;&lt;br /&gt;What I won’t be doing is discussing the growing number of terrible &lt;a href="http://en.wikipedia.org/wiki/List_of_films_based_on_video_games"&gt;game-to-screen&lt;/a&gt; adaptations made by the likes of &lt;a href="http://en.wikipedia.org/wiki/Uwe_boll"&gt;Uwe Boll&lt;/a&gt;. My paper will focus on how to retain player agency and performance while adapting game to film and will, as a result, discuss player created films, more specifically &lt;a href="http://www.machinima.org/machinima-faq.html"&gt;machinima&lt;/a&gt;. Here, play is adapted to film, not just a story.&lt;br /&gt;&lt;br /&gt;My case study, the impressively large-scale machinima production &lt;a href="http://www.talesofthepast.com/"&gt;Tales of the Past III&lt;/a&gt;, blends existing storylines and characters from World of Warcraft’s Azerothian lore with those of the players involved. In a game where you cannot have any lasting impact on the fictional world, a homemade adaptation like this one empowers players to establish &lt;span style="font-style: italic;"&gt;themselves &lt;/span&gt;as true heroes in Warcraft’s grand narrative.&lt;br /&gt;&lt;br /&gt;This conference, pure humanities academia, is as far removed from the marketplace as you can get. The other conference I will be visiting is the opposite. &lt;a href="http://www.picnicnetwork.org/index.php?lang=en"&gt;PICNIC &lt;/a&gt;is an annual, large-scale, new media oriented event and, quoting their site, ‘brings together and disseminates the ideas and knowledge of the world's best creators and innovators.’&lt;br /&gt;&lt;br /&gt;Part of ‘Enquiring Minds’, a group of new media researchers invited to PICNIC, I’ll be looking at all the new developments and ideas in the new media marketplace, with people from companies like Philips and Google giving presentations. Glancing at the program, I’ll be bombarded with a whole lot of utopian celebrations of ‘we’, the creative masses. The inclusion of Aaron Koblin’s &lt;a href="http://www.picnicnetwork.org/page/22456/en"&gt;The Sheep Market&lt;/a&gt; made me chuckle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-7791678734842063309?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/7791678734842063309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=7791678734842063309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/7791678734842063309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/7791678734842063309'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/09/game-adaptations-and-picnic.html' title='Game adaptations and PICNIC'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-6992314079315399898</id><published>2008-09-02T12:21:00.003+02:00</published><updated>2008-09-02T12:29:21.852+02:00</updated><title type='text'>The Voice became silent.</title><content type='html'>Last Monday, one of the movie industry’s most beloved celebrities died. His name is Don LaFontaine. Never heard of the guy? Well, you will instantly know him when you hear him. He’s the ‘In a world…’ voice-over guy from many hundreds of film trailers of the last decades.&lt;br /&gt;&lt;br /&gt;This news made me think of a little paper I just wrote dealing with the concept of paratext, those textual elements giving meaning to all the information accompanying the main text of a media object (like the preface, table of contents and index of a book). They form ‘&lt;a href="http://www.amazon.com/Paratexts-Thresholds-Interpretation-Literature-Culture/dp/0521424062/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1220347802&amp;amp;sr=8-1"&gt;thresholds of interpretation&lt;/a&gt;’ as Genette puts it, potentially controlling the way a person reads, views or, in the case of games, plays the main text.&lt;br /&gt;&lt;br /&gt;While the paper dealt with strategy guides for games (following Mia Consalvo’s excellent &lt;a href="http://www.amazon.com/Cheating-Advantage-Videogames-Mia-Consalvo/dp/0262033658/ref=sr_1_12?ie=UTF8&amp;amp;s=books&amp;amp;qid=1220349114&amp;amp;sr=1-12"&gt;work &lt;/a&gt;on the topic), I just realised the paratextual power of LaFontaine’s legacy .&lt;br /&gt;&lt;br /&gt;The carefully chosen words he uttered (nay, boomed) into his microphone, often in the cheesiest semi-poetic manners possible, may be pure marketing, they exist in a totally different textual plane than the rest of the film. They are not part of a film’s diegesis (or even non-diegesis), but nevertheless form the first threshold many viewers pass before encountering the film itself.&lt;br /&gt;&lt;br /&gt;For the movie industry, his voice was all-powerful, an almost God-like tool to steer the audience to the box office. As this fun &lt;a href="http://www.youtube.com/watch?v=JQRtuxdfQHw&amp;amp;feature"&gt;short &lt;/a&gt;with LaFontaine and his colleagues shows, it demands respect.&lt;br /&gt;&lt;br /&gt;Here’s a nice &lt;a href="http://www.aintitcool.com/node/38150"&gt;article &lt;/a&gt;honouring LaFontaine’s work, including a nice little &lt;a href="http://www.youtube.com/watch?v=7QPMvj_xejg"&gt;documentary &lt;/a&gt;in which you can actually see the man himself talk about his work. The Don will be missed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-6992314079315399898?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/6992314079315399898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=6992314079315399898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6992314079315399898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6992314079315399898'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/09/voice-became-silent.html' title='The Voice became silent.'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-2772813532752092666</id><published>2008-08-07T10:00:00.003+02:00</published><updated>2008-08-08T11:00:39.494+02:00</updated><title type='text'>Lovely spam, wonderful spam</title><content type='html'>Well this is fun: it took less than a day for World of Warcraft spambots to find &lt;a href="http://rglas.blogspot.com/2008/08/bringing-even-more-friends-and-money-to.html"&gt;yesterday's post&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Look at that post's comments and you will find a friendly person informing us where to go for the best WoW cheats, dupes, bots and walkthroughs. His/her own &lt;a href="http://openfavre.blogspot.com/"&gt;site &lt;/a&gt;appears to be a bizarre mix of more spam and rondomly generated 'poetry'. It's a &lt;a href="http://www.wired.com/wired/archive/14.09/splogs.html"&gt;splog,&lt;/a&gt; as such blogs have come to be known.&lt;br /&gt;&lt;br /&gt;World of Warcraft spam is everywhere!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-2772813532752092666?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/2772813532752092666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=2772813532752092666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2772813532752092666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2772813532752092666'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/08/lovely-spam-wonderful-spam.html' title='Lovely spam, wonderful spam'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-2245204168847075692</id><published>2008-08-06T12:29:00.002+02:00</published><updated>2008-08-06T12:42:41.000+02:00</updated><title type='text'>Bringing even more friends (and money) to Azeroth </title><content type='html'>&lt;meta name="ProgId" content="Word.Document"&gt;&lt;meta name="Generator" content="Microsoft Word 10"&gt;&lt;meta name="Originator" content="Microsoft Word 10"&gt;&lt;link rel="File-List" href="file:///C:%5CUsers%5Crglas%5CAppData%5CLocal%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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	text-indent:-18.0pt; 	mso-ansi-font-size:10.0pt; 	font-family:Symbol;} @list l1 	{mso-list-id:1785348900; 	mso-list-template-ids:-686414356;} @list l1:level1 	{mso-level-number-format:bullet; 	mso-level-text:; 	mso-level-tab-stop:36.0pt; 	mso-level-number-position:left; 	text-indent:-18.0pt; 	mso-ansi-font-size:10.0pt; 	font-family:Symbol;} ol 	{margin-bottom:0cm;} ul 	{margin-bottom:0cm;} --&gt; &lt;/style&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt;  /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:Standaardtabel; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} &lt;/style&gt; &lt;![endif]--&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;While the practice of luring in new subscribers through existing subscribers by giving the latter freebies for doing so has been around for ages in the world of magazine publishing. The recent announcement by Blizzard to do the same with World of Warcraft is nevertheless raising eyebrows among the player community.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;This is wha&lt;/span&gt;&lt;span style="" lang="EN-GB"&gt;t Blizzard is offering (the particular rules and conditions can be found in their &lt;a href="http://eu.blizzard.com/support/article.xml?articleId=30562"&gt;FAQ&lt;/a&gt;):&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-left: 35.4pt;"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;Our new Recruit-a-Friend offer rewards you even more for bringing your friends to Azeroth and, what’s more, they can get some great in-game benefits too!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p style="margin-left: 35.4pt;"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;For each friend you invite you could get: &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;- An exclusive ZHEVRA in&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;-game mount when your friend pays for 60 days of game time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;!--[endif]--&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;- 30 Days of FREE WoW gametime when your friend pays for 30 days of game time.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 35.4pt;"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 35.4pt;"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;Also, from the moment your friend creates a character and starts adventuring with you, both of you will receive these ad&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;ditional in-game benefits:&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 35.4pt;"&gt;&lt;br /&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;!--[endif]--&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;- You and your friend will earn triple the experience when grouped together!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;- For every two levels&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt; of experience your friend earns, they can grant one level of experience to any one of your characters of lower level than your friend.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;!--[if !supportLists]--&gt;&lt;!--[endif]--&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;-You and your friend will have the ability to summon each other from any point in the world.&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin-left: 71.4pt; text-indent: -18pt;"&gt;&lt;br /&gt;&lt;span dir="ltr"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Business-wise this is a brilliant recruitment strategy: let players bring in more players, give them virtual rewards which don't cost a thing and reap the benefits. Folks who always wanted to get their significant other hooked, &lt;a href="http://en.wikipedia.org/wiki/Multi-boxing"&gt;multi-boxers &lt;/a&gt;and&lt;span style=""&gt;  &lt;/span&gt;Chinese gold farmers aside, a lot of players on forums like &lt;a href="http://www.mmo-champion.com/index.php?topic=12208.0"&gt;this one&lt;/a&gt; think otherwise are now flaming Blizzard for being unethic&lt;/span&gt;&lt;span style="" lang="EN-GB"&gt;al, greedy money grabbers.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;To quote one player: ‘The fact of the matter is this: you spend more money, and you have an advantage in the real game. This is fundamentally different from any promotion Blizzard has ever had. It's also a sign that Blizzard has lost its scruples about abusing this business model.’&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;I would say it took them rather long to lose their ‘scruples’. With Blizzard being the 2&lt;sup&gt;nd&lt;/sup&gt; largest publishing company in the games industry after its $18bn &lt;a href="http://www.blizzard.com/us/press/080710.html"&gt;merger &lt;/a&gt;with Vivendi/Activision, and World of Warcraft being one of the main cash cows, seeing the forces of capitalism enter this virtual world is no surprise at all. It may hurt a bit, but it was inevitable And, yes, re&lt;/span&gt;&lt;span style="" lang="EN-GB"&gt;sistance is futile.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;I sure wouldn’t mind getting one of those Zhevra’s though. Anyone wanna play WoW?&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.worldofwarcraft.com/raf-splash.htm"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://static.mmo-champion.com/mmoc/images/news/2008/august/zhevrasplash.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-2245204168847075692?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/2245204168847075692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=2245204168847075692' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2245204168847075692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/2245204168847075692'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/08/bringing-even-more-friends-and-money-to.html' title='Bringing even more friends (and money) to Azeroth '/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-6545652970359009934</id><published>2008-07-18T10:44:00.006+02:00</published><updated>2008-07-18T12:32:38.813+02:00</updated><title type='text'>To unlock or not to unlock...</title><content type='html'>I finally started playing &lt;a href="http://www.gamerankings.com/htmlpages2/928518.asp?q=brawl"&gt;Super Smash Bros. Brawl &lt;/a&gt;recently, and I have to say it’s an awesome game. The more I play it, the less chaotic it is and the slicker and more productive my fighting skills become. Problem is: I don’t want to be better at this game.&lt;br /&gt;&lt;br /&gt;That seems like a strange thing to say when dealing with a game, especially a game I just admitted to liking a lot. Fact is, Super Smash Bros. Brawl is a multi-player game and this is the main reason I bought it. I want to play this game with (‘up to’) three of my friends, not alone. As most of these friends don’t have a Wii with SSBB on it, I simply don’t want to train myself to such a point where competing is not fun anymore for those involved.&lt;br /&gt;&lt;br /&gt;Why not stop playing alone then? Like with many games in the beat-‘m-up genre, a large part of the game’s attraction is unlocking hidden characters to play with. That’s not just the completist in me. These characters aren’t just cosmetic rewards. They all have their own unique and often exuberant fighting styles. So, I &lt;span style="font-style: italic;"&gt;want &lt;/span&gt;Sonic, Solid Snake, Falco, Lucario. I &lt;span style="font-style: italic;"&gt;need &lt;/span&gt;Ganondorf, Luigi, Mr. Game &amp;amp; Watch and Captain Falco.&lt;br /&gt;&lt;br /&gt;Problem is: to unlock them I need to spend hours and hours on single-player content. Here’s what I need to do to unlock Jigglypuff, taken from an unlock guide on &lt;a href="http://www.gamefaqs.com/console/wii/file/928518/52428"&gt;gamefaqs&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Play 350 Brawls&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Complete SSE and then clear Events 1-20&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Complete SSE and then Find Jigglypuff in the Swamp stage (He is in a Red Door, just enter them all)&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;Admittedly, this character is one of the hardest to get access too, and there’s nothing wrong with rewarding perseverance and skill at all. The best/most dedicated players should get some kudos from the game. It’s all part of the whole challenge/reward curve of proper &lt;a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;amp;tid=9802"&gt;game &lt;/a&gt;&lt;a href="http://www.theoryoffun.com/"&gt;design&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This completely logical reward system does however interfere with the casual gaming approach I’d like to take with this particular title. The either/or situation is a recurring one I find myself in with fighting games. Novice and expert players simply don’t mix well in this genre like they do in, say, Guitar Hero or Mario Kart.&lt;br /&gt;&lt;br /&gt;Unlockable features, especially playable characters, remain tricky game design decisions in this industry. If you don’t want to or cannot invest the time and energy to unlock them, you are missing out on content you’ve already paid for.&lt;br /&gt;&lt;br /&gt;I guess it’s back to single-player again for me. I might get better in SSBB than I (or my friends) would like. But who doesn’t want to fight with one’s own &lt;a href="http://en.wikipedia.org/wiki/R.O.B."&gt;R.O.B.&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-6545652970359009934?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/6545652970359009934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=6545652970359009934' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6545652970359009934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6545652970359009934'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/07/to-unlock-or-not-to-unlock.html' title='To unlock or not to unlock...'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-3291926201684389663</id><published>2008-07-01T13:02:00.007+02:00</published><updated>2008-08-07T09:59:38.783+02:00</updated><title type='text'>WWI 2008: notes from a brand fest</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The Blizzard Worldwide Invitational I visited last weekend certainly was a unique experience. For those of you unaware of what the &lt;a href="http://eu.blizzard.com/wwi08/index.xml"&gt;WWI &lt;/a&gt;is, it’s basically a yearly celebration of all things Blizzard, ie. the Warcraft, Starcraft and Diablo videogame series, for non-US players (as those have their own &lt;a href="http://www.blizzard.com/us/blizzcon07/"&gt;Blizzcon&lt;/a&gt;). Thousands of eager fans swarmed &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Paris&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;span style="" lang="EN-GB"&gt; in search of Blizzard developers, playable unreleased games, scoops and, of course, goodie bags. I gleefully joined them.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The whole thing started with a giant opening ceremony. The most fascinating part about this ceremony wasn’t that the hosts whipped the crowd into a cheering frenzy for the presence of Blizzard’s ‘superstars’. That was to be expected. No, it was because these ‘superstars’ included not only the designers and founders of the company but also the heads of PR, marketing and, yes, even global finance. So here was a crowd of thousands, cheering for those who did not make the games and virtual worlds they adore, but for those whose job it is to make a lot of money out of this love. In all fairness, most of the crowd didn’t even know these ‘suits’ (or didn’t hear their names being called out due to the deafening music) but cheer they did. Hurray for the money!&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;A fellow researcher also present at the event sighed at one point that, in retrospect, the Sony organised Everquest events of yesteryear where far better organised - as a meeting point for community members that is. At these events, she told me, players all wore tags with their server and guild names on it, and the event nourished these sub-communities to meet and greet. No such things were organised at WWI. In Blizzard’s defense, this event was not just for World of Warcraft players (in contrast to the Everquest events). But it does fit WoW's image of being allabout &lt;a href="http://www.parc.com/research/publications/details.php?id=5599"&gt;playing alone together&lt;/a&gt; quit well.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The MMORPG genre has ‘grown up’ commercially. But it seems to have lost a lot of its tight community feeling.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Sub-communities a plenty though, and all were looking for acknowledgment with the Blizzard dev’s. Raiders where present to cheer for everything re-establishing their hardcore-ness (for example when, during a Q&amp;amp;A session, someone asked when Blizzard would solve the problem of the large influx of ‘newbs’). PvP’ers sat on the edge of their seats when class balance was discussed (how dare they/they should give [insert random class] &lt;insert&gt; a more powerful [insert random spell]&lt;insert&gt;). RP’ers showed up in full costume, proudly defying ridicule (&lt;a href="http://static.mmo-champion.com/mmoc/images/news/2008/june/wwi/contest-4.jpg"&gt;murloc’s ftw!&lt;/a&gt;). There was even a brave &lt;a href="http://en.wikipedia.org/wiki/Furry_fandom"&gt;furrie &lt;/a&gt;– he must have been one! - who asked if druids could please get gendered versions of their animal forms (short Blizzard answer: no).&lt;/insert&gt;&lt;/insert&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;insert&gt;&lt;insert&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/insert&gt;&lt;/insert&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;All groups had to deal with Blizzard developers stressing that the upcoming World of Warcraft expansion pack Wrath of the Lich King is going to become ‘not easier, but more accessible’, with ‘less barriers’ and ‘reduced complexity’ (one might suspect these terms now form the official developer’s mantra, as they were heard many, many times). Some cheered, some winced, some took their opinions to the web to cause yet another flame war between casuals and hardcore players.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;All I can say is that it’s a logical step that Blizzard is supporting the more casual approach to World of Warcraft play. By far the largest part of the player base can be considered ‘casual’ players.&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;On the other hand, it’s also usually this group who cause the feeling of a fragmented, individualised community. You can’t really blame casual players though; not everyone wants a ‘second life’. WotLK’s design approach simply looks like the future of the genre in its popular form. We will have to wait another few months for the expansion pack to come out to see if it’s really that bad/good for the community as a whole.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Oh, and the game they were &lt;a href="http://rglas.blogspot.com/2008/06/and-new-blizzard-game-is.html"&gt;hinting at&lt;/a&gt; in the days before WWI? It was &lt;a href="http://www.blizzard.com/diablo3/"&gt;Diabo III&lt;/a&gt;. When they thought it couldn’t get worse, here’s another title for moral crusader's on game addiction and violence to start worrying about. Hell, it must be the devil’s work!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-3291926201684389663?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/3291926201684389663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=3291926201684389663' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3291926201684389663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3291926201684389663'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/07/wwi-2008-notes-from-brand-fest.html' title='WWI 2008: notes from a brand fest'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1609834959656011938</id><published>2008-06-23T22:53:00.003+02:00</published><updated>2008-06-23T23:17:04.131+02:00</updated><title type='text'>And the new Blizzard game is...</title><content type='html'>In a few days from now, I'll be on my way to Paris for the &lt;a href="http://eu.blizzard.com/wwi08/"&gt;2008 Blizzard Entertainment Worldwide Invitational&lt;/a&gt;. Allthough they will have all kinds of events around several Blizzard games (most notably Starcraft II), the reason I'm going is the new World of Warcraft expansion pack called &lt;a href="http://www.wow-europe.com/wrath/index.xml"&gt;Wrath of the Lich King&lt;/a&gt;. Can't wait to try that out and hear the developers talk about the choices made in producing this next step in WoW evolution.&lt;br /&gt;&lt;br /&gt;Today though, Blizzard decided to tease the masses (including me!) with the splash screen as shown below . It's plastered on lots of Blizzard sites and hints at a big game announcement being made at the event. Due to the ice and all, it could just be Wrath of the Lich King after all (beta launch or release date announcements?). Or will they be unveiling the long awaited Diablo III? &lt;a href="http://www.penny-arcade.com/comic/2006/06/16/"&gt;World of Starcraft&lt;/a&gt;? Starcraft: Ghost&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;a href="http://games.slashdot.org/article.pl?sid=07/06/28/1857245"&gt;&lt;/a&gt; &lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;amp;task=view&amp;amp;id=6176&amp;amp;Itemid=2"&gt;after all&lt;/a&gt;? Or entirely new IP? Or maybe, as many hope with me, a new &lt;a href="http://www.blizzard.com/us/blizzclassic/#lostvikings"&gt;Lost Vikings&lt;/a&gt; game! I'll keep you posted!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blizzard.com/us/splash.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://us.media.blizzard.com/232309/_images/ice1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1609834959656011938?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1609834959656011938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1609834959656011938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1609834959656011938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1609834959656011938'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/06/and-new-blizzard-game-is.html' title='And the new Blizzard game is...'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-859000729117725498</id><published>2008-06-22T12:47:00.010+02:00</published><updated>2008-06-22T23:04:45.853+02:00</updated><title type='text'>Visiting the NLGD Festival of Games</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The videogame industry is ever growing and, like many others, The Netherlands wants a bigger piece of the videogame pie. The &lt;a href="http://www.nlgd.nl/fog/"&gt;&lt;b&gt;NLGD Festival of Games&lt;/b&gt;&lt;/a&gt;, formerly known as the Nederlandse Game Dagen, is basically set up to pursue this goal. As I did some advisory thingamajigs for a workshop for videogame and filmmakers I was invited to join this celebration of burgeoning Dutch game development.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The workshop itself, a co-operation with the &lt;a href="http://www.filmfestival.nl/"&gt;Nederlands Film Festival&lt;/a&gt;, was fun and interesting but troubled too. The aim of the organisation was to provide a platform for videogame developers and filmmakers to exchange their skills and knowledge - or at least to probe each other to see if such possibilities would even exist. Enthusiasm filled the room, but like always when these two media meet, not everyone was talking about the same things when discussing stuff like emotion, interaction, playing/viewing, story writing and so on. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The biggest hurdle to take was that the videogame makers present were mostly coming from big budget, internationally-operating developers like &lt;a href="http://www.triumphstudios.com/"&gt;Triumph Studios&lt;/a&gt; or &lt;a href="http://www.guerrilla-games.com/"&gt;Guerilla Games&lt;/a&gt;, while the filmmakers have to do the low-budget, often arthouse-oriented nature of the Dutch film system. Understandably, the second group isn’t really that interested in grand scale first-person shooter extravaganzas for their own work (and vice-versa). There will be a second round of the workshop in September during the film festival, so 'to be continued'…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The real gems of the NLGD Festival of Games were to be found in the keynotes and other talks, the biggest draw being the venerable godfather of the industry Ralph H. Baer, creator of the &lt;a href="http://www.pong-story.com/odyssey.htm"&gt;Magnavox Odyssey&lt;/a&gt;. It was a pleasure to see this golden oldie carve his own spot in videogame history, for example by sneakily avoiding references to his long-running &lt;a href="http://en.wikipedia.org/wiki/Magnavox_Odyssey#History"&gt;feud &lt;/a&gt;with Atari’s Bushnell about Pong. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Following Baer, Edge Magazine’s Margaret Robertson took the stage, trying to show both how much and how little the game industry’s has innovated itself since Baer introduced his first console almost 40 years ago. Her main point was a solid one. The industry has to stop hiding behind the supposedly puberty-like start-up problems of the medium. They should have been  long beyond this point (and &lt;span style="font-style: italic;"&gt;are&lt;/span&gt;, if you look at the right games). Grow up and act accordingly, please. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;One more speaker I want to mention is Chaim Gingold, lead designed of the &lt;a href="http://www.spore.com/ftl"&gt;Spore Creature Creator&lt;/a&gt;. He had a big, nice talk about how to overlap the spheres of the possible, the probable and the desirable in creating tools like the creature creator. The morning before his talk, I happened to read about players using the ‘possible’ to create their ‘desirable’ content, like &lt;a href="http://kotaku.com/5017350/when-spore-penis-monsters-attack"&gt;walking penis creatures&lt;/a&gt;. As we can see, being immature is not only the industry's vice. More interestingly, in some cases players were being threatened with an &lt;a href="http://www.gamesradar.com/pc/spore/news/busted-boobalicious-banned/a-20080618155715463076/g-2006022417441549006"&gt;account ban&lt;/a&gt; for doing so.  &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;So I asked Gingold about what can best be described as the &lt;span style="font-style: italic;"&gt;im&lt;/span&gt;possible and &lt;span style="font-style: italic;"&gt;un&lt;/span&gt;desirable as a result of launching such design tools in a participatory framework. As expected, all he could reply with was they he did not know about the legal games being played in the upper echelons of the company, and that he as a developer doesn’t mind such user creativity. Well, apparantly, publishers EA and/or Maxis do mind. At least the issue gave me the questionable honour of saying ‘wobbly penises’ through a mic at an international conference without anyone even blinking an eye. You gotta love the game industry…&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-859000729117725498?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/859000729117725498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=859000729117725498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/859000729117725498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/859000729117725498'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/06/visiting-nlgd-festival-of-games.html' title='Visiting the NLGD Festival of Games'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-8037095628882755856</id><published>2008-06-13T01:36:00.002+02:00</published><updated>2008-06-13T01:53:17.884+02:00</updated><title type='text'>How not to make a game: Limbo of the Lost</title><content type='html'>Imagine making a game out of as much copyright protected material as you could possibly think of, publishing it through a company who is not aware of you doing this and then hyping it all over the internet as if it's the coolest, most original game out there.&lt;br /&gt;&lt;br /&gt;I think I'd better let the fine people from &lt;a href="http://www.rockpapershotgun.com/?p=1903"&gt;Rock, Paper, Shotgun&lt;/a&gt; explain this one.&lt;br /&gt;&lt;br /&gt;After the read, head to Amazon.co.uk to read the highly suspicious &lt;a href="http://www.amazon.co.uk/G2-Games-Limbo-Lost-PC/dp/B000EBREPY/ref=sr_1_4?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1213314214&amp;amp;sr=1-4"&gt;consumer review&lt;/a&gt; and accompanying comments. "I lol'ed" indeed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-8037095628882755856?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/8037095628882755856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=8037095628882755856' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8037095628882755856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/8037095628882755856'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/06/how-not-to-make-game-limbo-of-lost.html' title='How not to make a game: Limbo of the Lost'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-3195013662373478774</id><published>2008-05-28T10:42:00.002+02:00</published><updated>2008-05-28T10:58:44.941+02:00</updated><title type='text'>Save Skrien!</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;I didn't even notice this startling news: apparently, the Dutch government is thinking of withdrawing its subsidy for &lt;a href="http://www.skrien.nl/index.html"&gt;Skrien&lt;/a&gt;, now in its 40th year of publication, due to budget cuts or something. It's the only serious film mag the &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Netherlands&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="" lang="EN-GB"&gt; has, and a safe haven for mediastudies scholars. &lt;span style=""&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;The following pressing letter was sent out through the film and television industry mailing lists. It’s in Dutch, it basically states that if you want to offer your declaration of support for their cause, do it &lt;b&gt;today&lt;/b&gt; on &lt;/span&gt;&lt;i style=""&gt;&lt;b style=""&gt;skrien2008 @ gmail.com.&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;b style=""&gt;&lt;i style=""&gt;&lt;span style="font-size: 14pt;"&gt;Skrien reddingsplan 2008 – Ondersteuningsbrief&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;b style=""&gt;&lt;i style=""&gt;&lt;span style="font-size: 14pt;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;Beste filmliefhebber,&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;Waarschijnlijk heeft u al via de media vernomen dat de Raad voor Cultuur aan het ministerie van OC&amp;amp;W heeft voorgesteld Skrien niet langer te subsidiëren. Dat betekent kort gezegd het einde van Skrien.&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;Wij denken dat er nog ruimte is om de Raad voor Cultuur en het ministerie van mening te doen veranderen. We vragen daarom of we uw naam onder onderstaande brief mogen zetten. Daarmee kan Skrien laten zien een gewaardeerd onderdeel te zijn van de Nederlandse filmwereld.&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;De brief zal worden aangeboden aan de Raad voor Cultuur en het ministerie en online worden gezet op de website van Skrien.&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;We hopen dat u deze mail wilt doorsturen aan collega’s en vrienden in de Nederlandse film- en televisiewereld. Mocht u hierdoor deze mail meer dan eens ontvangen, dan vragen we uw begrip. We hebben helaas weinig tijd en er staat veel op het spel; daarom maken we gebruik van deze methode.&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;We hopen dat u in een e-mail aan &lt;b style=""&gt;skrien2008 @ gmail.com&lt;/b&gt; wilt bevestigen (onder vermelding van uw naam en functiebeschrijving) dat wij uw naam aan onderstaande brief mogen toevoegen. Het liefst voor&lt;b style=""&gt; 29 mei&lt;/b&gt;, zodat de brief op tijd is voor de deadline van het beroep bij de Raad voor Cultuur. Maar ook daarna zijn nieuwe namen welkom: de definitieve beslissing van het ministerie valt pas in september.&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;Bij voorbaat dank,&lt;/i&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;br /&gt;&lt;i style=""&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;André Waardenburg en Kees Driessen&lt;o:p&gt;&lt;/o:p&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="margin: 0cm -3.2pt 0.0001pt 35.4pt;"&gt;&lt;i style=""&gt;hoofd- en eindredactie Skrien&lt;/i&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-3195013662373478774?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/3195013662373478774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=3195013662373478774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3195013662373478774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/3195013662373478774'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/05/save-skrien.html' title='Save Skrien!'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-6673577939371483213</id><published>2008-05-27T21:11:00.004+02:00</published><updated>2008-05-27T21:17:52.098+02:00</updated><title type='text'>Digital Culture, Play, and Identity – A World of Warcraft Reader</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;I finally got my copy of &lt;a href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;amp;tid=11402"&gt;Digital Culture, Play, and Identity – A World of Warcraft Reader&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;And all I can say is that it turned out great! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;For those who don’t know it yet; it’s an impressive collecting of articles from a collective of researchers who gathered to not only analyse World of Warcraft, but also to play it. It’s a broad&lt;/span&gt;&lt;span style="" lang="EN-GB"&gt; but still in-depth look into the WoW phenomenon and, being the object of &lt;a href="http://home.medewerker.uva.nl/m.a.j.glas/"&gt;my &lt;/a&gt;research too, I will certainly enjoy digging further into these articles. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Even though I missed out on participating in the creation of the book (I joined The Truants too late, meh), I’ve been playing with this crowd for quit some time now and they are not only a smart but also a fun bunch&lt;/span&gt;&lt;span style="" lang="EN-GB"&gt; (go Truants!) &lt;/span&gt;&lt;span style="" lang="EN-GB"&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;A big /cheer to &lt;a href="http://www.genderandcomputing.no/"&gt;Hilde &lt;/a&gt;and &lt;a href="http://jilltxt.net/"&gt;Jill &lt;/a&gt;for this fine book. And /hug &lt;a href="http://torillsin.blogspot.com/"&gt;Torill &lt;/a&gt;for keeping the Truants spirit &lt;a href="http://www.humlab.umu.se/games2008"&gt;alive&lt;/a&gt;!&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://mitpress.mit.edu/images/products/books/0262033704-f30.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://mitpress.mit.edu/images/products/books/0262033704-f30.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-6673577939371483213?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/6673577939371483213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=6673577939371483213' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6673577939371483213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/6673577939371483213'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/05/digital-culture-play-and-identity-world.html' title='Digital Culture, Play, and Identity – A World of Warcraft Reader'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1497209718240217924</id><published>2008-05-26T12:09:00.002+02:00</published><updated>2008-05-26T12:15:14.450+02:00</updated><title type='text'>Bavarian porn &gt; soccer</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Sometimes I get asked to write weird articles. Still, I wasn’t expecting this one. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;With the European soccer &lt;a href="http://www.euro2008.uefa.com/"&gt;championship &lt;/a&gt;coming up, the &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;University&lt;/span&gt;&lt;/st1:PlaceType&gt;&lt;span style="" lang="EN-GB"&gt; of &lt;/span&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Amsterdam&lt;/span&gt;&lt;/st1:PlaceName&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt;’s weekly magazine, &lt;a href="http://www.folia.nl/"&gt;Folia Civitatis&lt;/a&gt;, decided to make a soccer-themed issue. As I’m their regular film journo, they asked me to write something film-related. Of all things they could’ve come up with, they chose Bavarian porn. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;‘Bavarian porn?’ some of you might think? Well, it was a highly successful 70’s softporn/comedy genre from the Bavaria/Tirol regions of &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Germany&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="" lang="EN-GB"&gt; and &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Austria&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="" lang="EN-GB"&gt; (there’s your link with soccer; &lt;/span&gt;&lt;st1:country-region&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Austria&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:country-region&gt;&lt;span style="" lang="EN-GB"&gt; is one of the hosts of the championship). It’s infamous for its combination of &lt;a href="http://en.wikipedia.org/wiki/Heimat"&gt;heimat &lt;/a&gt;nostalgia and silly sex and nudity. In a sense a bizarre subgenre of &lt;a href="http://en.wikipedia.org/wiki/Sexploitation"&gt;sexploitation&lt;/a&gt;. The genre is known as &lt;a href="http://de.wikipedia.org/wiki/Lederhosenfilm"&gt;Lederhosenfilm &lt;/a&gt;in German speaking territories, and as Tiroler seksfilm in the Netherlands. It’s cheap, dumb and degrading to women and/or humankind in general. But in its stupidity and offensiveness it’s also very, very funny. &lt;span style=""&gt; &lt;/span&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Really, track one down if you’ve never seen one, they are hilarious.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;I actually had the dvd of &lt;a href="http://www.imdb.com/title/tt0069665/"&gt;&lt;i&gt;Ach Jodel Mir Noch Einen&lt;/i&gt;&lt;/a&gt; (1974) lying around the house (don’t ask) and revisiting it was a blast. It’s better (un)known as &lt;i&gt;2069: A Sex Odyssey&lt;/i&gt; in English, a title which should be telling enough; it actually combines all that is worst/best of Bavarian Porn with sci-fi!&lt;span style=""&gt;  &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;    &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;br /&gt;Naturally, I had a lot of fun writing the piece, especially as it needed to be a bit tongue-in-cheek (it’s pretty hard to write anything serious on this stuff anyway). I'll provide a link when it's published. The conclusion was that if you don’t give a crap about soccer (like I do by the way), watching Bavarian porn this summer is the next best thing to do to cleanse your thirst for stupid fun in the &lt;/span&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Alps&lt;/span&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt;. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1497209718240217924?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1497209718240217924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1497209718240217924' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1497209718240217924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1497209718240217924'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/05/bavarian-porn-soccer.html' title='Bavarian porn &gt; soccer'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-5162878359087839514</id><published>2008-05-21T10:45:00.005+02:00</published><updated>2008-05-26T12:15:59.682+02:00</updated><title type='text'>Jack Thompson: Guilty!</title><content type='html'>I couldn't let this one slip:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Jack_Thompson_%28attorney%29"&gt;Jack&lt;/a&gt; &lt;a href="http://www.jackthompson.org/"&gt;Thompson&lt;/a&gt;, considered to be the bane of gamers worldwide, is guilty of no less than 27 of 31 misconduct charges in court cases he led against &lt;span style="font-style: italic;"&gt;Bully &lt;/span&gt;and &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt;. At least, this is what a judge is recommending to the Florida Supreme Court.&lt;br /&gt;&lt;br /&gt;Only some of the charges:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;-Knowingly making a false statement of material fact or law to a tribunal&lt;br /&gt;-Using means that have no purpose other than to embarrass, delay or burden a third person&lt;br /&gt;-Engaging in conduct involving dishonesty, fraud, deceit or misrepresentation&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Oh, the irony...&lt;br /&gt;&lt;br /&gt;Read the full report &lt;a href="http://www.gamepolitics.com/2008/05/20/jack-thompson-guilty-27-31-misconduct-charges-says-bar-trial-judge-fl-supreme-court-must-"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Maybe this will halt his strange crusade. It probably won't...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://shanoboy.com/images/wiinintendo/objection_jack.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://shanoboy.com/images/wiinintendo/objection_jack.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-5162878359087839514?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/5162878359087839514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=5162878359087839514' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5162878359087839514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/5162878359087839514'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/05/i-couldnt-let-this-one-slip-jack.html' title='Jack Thompson: Guilty!'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7676428038153507602.post-1724812325571671920</id><published>2008-05-20T10:46:00.001+02:00</published><updated>2008-05-26T12:16:52.846+02:00</updated><title type='text'>GTA IV makes babies happy</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;I guess this is my first entry into the ‘blogosphere’. Well, here goes…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;One of the best things about getting a little kid - she is one month old now and growing like crazy - is that I actually had more time to, well, do nothing much. Sure, taking care of the wee one takes up a healthy chunk of our time, and the whole sleep-poo-cry cycle can be &lt;a href="http://www.flickr.com/photos/25810047@N08/2442275495"&gt;tiring &lt;/a&gt;for all involved. But I had taken some weeks off from work to be a full time family man, which freed up so much time that, suddenly, I had the liberty to do all those things I never had the time for! Did I read all those books and articles lying around? did I watch all those films and series I missed? Did I even go out in the sun which scorched &lt;/span&gt;&lt;st1:city&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;Holland&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:city&gt;&lt;span style="" lang="EN-GB"&gt; in the past weeks?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;No, I pretty much spend most of my free hours playing &lt;span style="font-style: italic;"&gt;GTA IV&lt;/span&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Perfect timing Rockstar!. Some &lt;a href="http://www.gamerankings.com/htmlpages2/943675.asp"&gt;recent &lt;/a&gt;&lt;a href="http://www.gamerankings.com/htmlpages2/943282.asp"&gt;minor &lt;/a&gt;&lt;a href="http://www.gamerankings.com/htmlpages2/437678.asp"&gt;distractions &lt;/a&gt;aside, this is the first game to really pull me away from &lt;span style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt;. Which wasn’t that hard by the way, my WoW being hacked and plundered just after my kid was born (I lost 8000g on that one, thanks &lt;a href="http://en.wikipedia.org/wiki/Virtual_economy"&gt;virtual economy&lt;/a&gt;!). &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Thus, there I was, taking my new buddy Niko through all kinds of violent ordeals in &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Liberty&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt;. And what a splendid killing spree it turned out to be. Gone are most of the troubles which plagued prior instalments like messy aiming, cars popping in out of nowhere, no multi-player. And now we can even skip those unnecessary long drives to and from quest objectives after failing missions again and again; now you can just take a cab, pick your location and skip the entire ride! &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Skipping the ride almost always feels like a loss though as &lt;span style="font-style: italic;"&gt;GTA IV&lt;/span&gt;’s &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Liberty&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt; is one of the most beautifully rendered, vibrant and believable virtual worlds out there. It is however not just a &lt;/span&gt;&lt;st1:state&gt;&lt;st1:place&gt;&lt;span style="" lang="EN-GB"&gt;New York&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;span style="" lang="EN-GB"&gt; 2.0 for &lt;a href="http://www.flickr.com/photos/matthewj/sets/72157604988911230/"&gt;virtual sightseeing&lt;/a&gt;. It is clear that, like previous &lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt;’s, Rockstar wanted to make a &lt;a href="http://en.wikipedia.org/wiki/Linearity_%28video_games%29"&gt;sandbox &lt;/a&gt;with a point. &lt;span style="font-style: italic;"&gt;GTAIII&lt;/span&gt;, &lt;/span&gt;&lt;st1:place style="font-style: italic;"&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Vice&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt; and &lt;span style="font-style: italic;"&gt;San Andreas&lt;/span&gt; all parodied American culture through its radio channels, billboards, dialogues and so on. &lt;span style="font-style: italic;"&gt;GTA IV&lt;/span&gt; follows suit but got rid of all the over-the-top silliness which tended to make you forget its finer details. So, no jetpacks, Area 51’s or overkill of ramps here. Calling the changes ‘gritty’ or ‘darker’ is marketing mumbo-jumbo but there’s truth in it as well. You could almost say that Rockstar has taken a more mature approach (gasp!).&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;More than ever, Rockstar’s &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Liberty&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt; is a bleak, dystopian depiction of the real. It takes no prisoners; the media, the internet, the government, the crime gangs, even people just walking down the virtual streets, all of them are degenerated, corrupted, spoiled. It might still be far off - ‘it’s only a game’, remember - but it’s eerily recognizable. As suggested &lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;amp;task=view&amp;amp;id=10416&amp;amp;Itemid=51"&gt;elsewhere&lt;/a&gt;, the American Dream has never been so far out of reach for &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Liberty&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt;’s inhabitants. Drawn to &lt;/span&gt;&lt;st1:place&gt;&lt;st1:placename&gt;&lt;span style="" lang="EN-GB"&gt;Liberty&lt;/span&gt;&lt;/st1:placename&gt;&lt;span style="" lang="EN-GB"&gt; &lt;/span&gt;&lt;st1:placetype&gt;&lt;span style="" lang="EN-GB"&gt;City&lt;/span&gt;&lt;/st1:placetype&gt;&lt;/st1:place&gt;&lt;span style="" lang="EN-GB"&gt; under false promises of freedom, peace and wealth, Niko’s downward spiral into sin is entirely believable, even logical. And you wish him while doing so. &lt;span style=""&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;Exposing a child to such harsh, violent worlds might be a bit unethical but hey, where else but in your lap do you put a crying baby when you’re playing! When I was ploughing down rows of pedestrians and crashing my car into other players (&lt;span style="font-style: italic;"&gt;GTA&lt;/span&gt; multiplayer is a hoot!), the pleasure the baby seemed to derive from the rumble my controller made on her tummy made it al seem ok. She really digs that!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;i&gt;&lt;span style="" lang="EN-GB"&gt;Ps. This post seems a bit dated already but Blogger decided to lock my brand new blog for suspicions of me being a spambot (sigh). &lt;span style=""&gt; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style="" lang="EN-GB"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="" lang="EN-GB"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7676428038153507602-1724812325571671920?l=rglas.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://rglas.blogspot.com/feeds/1724812325571671920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7676428038153507602&amp;postID=1724812325571671920' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1724812325571671920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7676428038153507602/posts/default/1724812325571671920'/><link rel='alternate' type='text/html' href='http://rglas.blogspot.com/2008/05/i-guess-this-is-my-first-entry-into.html' title='GTA IV makes babies happy'/><author><name>René</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp1.blogger.com/_CpLRZdY3CsU/SDKdf0IaKZI/AAAAAAAAAAY/NF9SRy1fRnw/S220/pasfoto5.jpg'/></author><thr:total>0</thr:total></entry></feed>
