Wednesday, May 22, 2013

Article in ToDiGRA out now.

I'm honored to say that the paper I presented at the Digital Games Research Association (DiGRA) Conference back in 2011 has now been published as part of the inaugural issue of the Transactions of the Digital Games Research Association (ToDiGRA) Journal. The paper is called "Breaking Reality: Exploring Pervasive Cheating in Foursquare"(html/pdf).

From the journal's press release: "ToDiGRA is a refereed, open access, quarterly, international, multidisciplinary journal dedicated to research on, and practice in, all aspects of games. ToDiGRA is published electronically and in print via its partner ETC Press".

The fullhere. Here's the table of contents:
first ToDiGRA issue can be found

- Annika Waern and José Zagal: "Introduction"
- Jason Begy: "Experiential metaphors in abstract games"
- René Glas: "Breaking reality: exploring pervasing cheating in Foursquare"
- Ioanna Iacovides, James Aczel, Eileen Scanlon, and Will Woods: "Making sense of game-play: How can we examine learning and involvement?"
- Jonas Linderoth: "Beyond the digital divide: An ecological approach to gameplay"
- Gareth Schott and Jasper van Vught: "Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV"

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