Friday, June 13, 2008

How not to make a game: Limbo of the Lost

Imagine making a game out of as much copyright protected material as you could possibly think of, publishing it through a company who is not aware of you doing this and then hyping it all over the internet as if it's the coolest, most original game out there.

I think I'd better let the fine people from Rock, Paper, Shotgun explain this one.

After the read, head to to read the highly suspicious consumer review and accompanying comments. "I lol'ed" indeed.

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